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I love playing Flushes - so this guide was right for my playing style. Helped a lot, thank you
Lots of good tips in the comments like holding tarot cards in hand. You can hold good cards for when you need them in game or you can hold bad tarot cards in shop to stop them from spawning on rerolls.
Keep in mind that the game has been updated since this guide came out. One major change is how blue seal works. If you have a blue seal card it now creates a planet card of your winning poker hand. This makes 4-of-a-kind and 5oak builds more viable of a strategy for this challenge since they scale much better than flushes with planet cards.
Of all the time I've tryed, I finally did it without Glyph.
I'm ready to be insulted by everybody here but I found that Glyph was not a good
choice for this run, actually it makes it harder.
I also don't agree with the "don't skip blinds" strategy
The best strategy for me was: slim deck + Convert to ace + glass + red sigil.
I ended my run with a hand of 5 Aces all glass, 4 of them with red sigils.
By the time you manage to get such a good hand, you should start skipping all of the blinds and go directly to the final boss, to avoid breaking to many glass cards.
For the same reason I don't think that Glyph is a good strategy. You don't want to play too many
hands and destroy the glass cards, on top of that, having less hands to play is a problem, becouse I ultimately started to use the play hand as a way to discard untill I had the perfect hand
For the rest, this guide helped me a lot.
I used a Flush deck, got lucky with lots of steels and a handful of Glass including a glass 5 that got Death'd a few times.
My own thoughts to hopefully help someone:
1: Don't use your tarot cards right away all the time, sometimes it's worth it to save it for a particularly difficult blind/boss even if it's not "optimal" in the deck, combating bad draws is always going to be better than pre-emptively preparing cards you don't happen to draw in the moment.
(continued in next comment, also i had a little more but screwed up copy-pasting and had to retype this first half lol)
2: If you're going into Flush build and you've managed to get most of the deck exclusively in your suit of choice, while removing them is obviously better it's not a terrible idea to turn your remaining off-suit cards into Steel cards. This is especially applicable if you're already in a position where your discards are more than enough, and it's getting late enough that you aren't likely to be able to remove them efficiently.
3?: this isn't related to flush build but just my two cents about spectrals: they're good early for helping decide what direction you're going in with an early Sigil, Ouija, or Immolate but yes most of the time after maybe Ante 3 they're only really useful for fishing for seals.
https://imgur.com/a/hjYQ5WV
(Links to my last hand as well, you can check the upgraded hands to see how my run was built)
You are absolutely right when it comes to the discount vouchers and tarot merchant, those two are unbelievably essential to winning the challenge. I initially thought skipping a lot would help, but when you can get a ton of deck-fixing and utilities from the shop every single round with $1 tarot cards, it doesn't matter what the tag is, the shop is better.
After winning with a level 21 flush + glass build I can share some thoughts:
-I was really underrating standard card packs based on my experience in the regular game. Standard card packs are even worse in expectation in jokerless than in standard play, IMO, but the variance is absolutely ridiculous -- a single polychrome & +mult card can change your run because of death and cryptid cards in the late game. You kind of have to suck it up and buy some bad packs in the midgame to get through the last 2-3 antes. This kind of logic is why your early game economy is so crucial, as you describe. 1/4
-A key part of my later approach to this challenge was holding my best tarot cards (glass, steel, death, the fool to hit whatever I wanted) at the right times. In standard play, you want to burn good tarots early to make room for more tarots and planets, but in jokerless you absolutely want to save a good tarot for when you have a bad draw. I think a lot of the trick of the challenge comes with knowing your danger levels and how important it is to hard-reroll for the tarot that you need to push past a blind/boss. 2/4