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FNAF 2 MAP by Blaze and riko16riko16
   
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51.616 MB
2 mar, ore 14:04
4 mar, ore 12:55
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FNAF 2 MAP by Blaze and riko16riko16

Descrizione
This map shares alot of elements from Riko's FNAF 1 map (With other inspiration from Thraks' FNAF 3 Map, and Valve maps)

I'm aware I've already released a FNAF 2 Map, but this one is clearly loads different. I've really enjoyed the old school style more people have been doing lately, and that recent trend (along with rikos map) made me want to do this map. We have a Valve Styled FNAF 1 and 3 map, why not FNAF 2?

-- Thank you to Riko for the helping with testing, props/textures, and general advice. --

Preview Images

Blaze [1-5 + Icon]
Riko [6-11]

Includes:
fnaf2valve.bsp

Includes:
fnaf2valve.bsp
Discussioni più popolari Visualizza tutte (2)
0
6 giu, ore 12:34
map wont load
Redyboxer
0
22 mar, ore 10:37
What's the bonnie model in the icon?
TwilightTerror
22 commenti
TheSilverDude™ 31 lug, ore 14:25 
I'd rather discuss it in DMs, would that be possible?
Blaze  [autore] 31 lug, ore 14:20 
whats your question
TheSilverDude™ 31 lug, ore 12:37 
Hello, I have a question towards this map, may it be possible to contact one of the developpers on any platform?
gamerfireheart 7 giu, ore 8:34 
so this is the official map for the really old models
Blaze  [autore] 16 apr, ore 12:53 
CC's, disabling progressive refinement, and actually just making the video lower quality is a big play in it
Botto 15 apr, ore 17:36 
How do you achieve the "low quality" camera-like effect that was in the og turn the lights off animation? Is it all post proscessing?
Flaxen 31 mar, ore 6:04 
thanks
Blaze  [autore] 31 mar, ore 5:26 
On the previews? I used a mix of CC's. Mostly CC_Train2 and Cinematic_Color
Flaxen 31 mar, ore 5:22 
what post processing settings were used?
Sentry gun 19 mar, ore 19:09 
this looks so cool!