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FNAF 2 MAP by Blaze and riko16riko16
   
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Mots-clés : SFM
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Publié le
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51.616 MB
2 mars à 14h04
4 mars à 12h55
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FNAF 2 MAP by Blaze and riko16riko16

Description
This map shares alot of elements from Riko's FNAF 1 map (With other inspiration from Thraks' FNAF 3 Map, and Valve maps)

I'm aware I've already released a FNAF 2 Map, but this one is clearly loads different. I've really enjoyed the old school style more people have been doing lately, and that recent trend (along with rikos map) made me want to do this map. We have a Valve Styled FNAF 1 and 3 map, why not FNAF 2?

-- Thank you to Riko for the helping with testing, props/textures, and general advice. --

Preview Images

Blaze [1-5 + Icon]
Riko [6-11]

Includes:
fnaf2valve.bsp

Includes:
fnaf2valve.bsp
Discussions populaires Tout voir (2)
0
6 juin à 12h34
map wont load
Redyboxer
0
22 mars à 10h37
What's the bonnie model in the icon?
TwilightTerror
22 commentaires
TheSilverDude™ 31 juil. à 14h25 
I'd rather discuss it in DMs, would that be possible?
Blaze  [créateur] 31 juil. à 14h20 
whats your question
TheSilverDude™ 31 juil. à 12h37 
Hello, I have a question towards this map, may it be possible to contact one of the developpers on any platform?
gamerfireheart 7 juin à 8h34 
so this is the official map for the really old models
Blaze  [créateur] 16 avr. à 12h53 
CC's, disabling progressive refinement, and actually just making the video lower quality is a big play in it
Botto 15 avr. à 17h36 
How do you achieve the "low quality" camera-like effect that was in the og turn the lights off animation? Is it all post proscessing?
Flaxen 31 mars à 6h04 
thanks
Blaze  [créateur] 31 mars à 5h26 
On the previews? I used a mix of CC's. Mostly CC_Train2 and Cinematic_Color
Flaxen 31 mars à 5h22 
what post processing settings were used?
Sentry gun 19 mars à 19h09 
this looks so cool!