Sid Meier's Civilization VI

Sid Meier's Civilization VI

56 avaliações
Zolaar's Star Wars: The Galactic Empire
2
   
Premiar
+ favoritos
Nos favoritos
- favoritos
Tamanho
Publicado em
Atualizado em
3.625 GB
1 de mar. às 11:58
25 de jun. às 14:03
5 notas de atualização ( ver )
Você precisa de certos conteúdos adicionais para usar este item.

Inscreva-se para baixar
Zolaar's Star Wars: The Galactic Empire

Em 1 coleção de Zolaar
Zolaar's Star Wars Collection
8 itens
Descrição
Welcome to Zolaar's Star Wars: The Galactic Empire civilization.



Expansion requirements: This mod requires both Rise & Fall and Gathering Storm DLC to use.

Zolaar's Star Wars Collection
https://steamproxy.net/sharedfiles/filedetails/?id=3145974414


Imperial Colony
Adds a new Strategic Resource, Imperial Colony. This resource is available to to any civilization and is improved with a unique Imperial Transport improvement. Provides bonuses to Gold and various District-based adjacency bonuses. Upon successful research, can be converted to increase city population, Trade route capacity, grant a Spy, or grant a Governor Promotion via project.

Civilization: The Galactic Empire
Ability: Galactic Economy
+1 Yield of every Yield Type for an improved Resource

Infrastructure: The Imperial Academy
Unique District only buildable by the Galactic Empire allowing the production of Stormtroopers, a unique unit. Acts and receives similar bonuses to an Encampment. (no buildable buildings)

Infrastructure: Endor Shield Generator
A unique Wonder only buildable by the Galactic Empire. Upon completion, grants 2 Stormtrooper units, regardless if The Imperial Academy is built. Once Robotics is researched, grants the Deathstar, a unique GDR replacement.

Unit: Stormtrooper
A unique ranged unit. Requires unique resource Imperial Colony. Has a unique promotion tree. Gains bonuses to Combat Strength, Movement, and Sight as technologies are researched. Suffers no combat penalty when damaged.

Unit: The Death Star
A unique unit to The Galactic Empire with a unique promotion tree, comparable to the Giant Death Robot. While located at the Endor Shield Generator, completely heal at the end of each turn and +5000 Combat Strength and Anti-Air Strength while defending. WMDs detonating on an enemy city destroy that city.

Leader: Emperor Palpatine
The Grand Plan
Builders can spend a charge to complete 10% of the production of Wonders. All founded cities start with a free building in the City Center.


Thank You
Special thanks to the Modding Community in the Discord-based Modding Helpline and of course Disney who owns Star Wars.
Huge thanks to MC, Fuzzle, and Sailor Cat. These individuals or their Mods were instrumental in the development of this.
Discussões populares Ver todos (1)
0
30 de jun. às 10:22
Expansion?
Henry
22 comentário(s)
NHC 27 de ago. às 2:07 
Instead of making the "Imperial Colony" into a random resource on the map, maybe make it a building, quarter or improvement unique to the Empire that provides it? Because the name does not make any sense if if is not owned by the Empire
NHC 27 de ago. às 2:04 
The attack range of the Death star is so small and it is super slow.
The WMD effect of destroy cities also applies to nuclear submarine, bombers and missile command can also. That makes using the Death star not worth the effort.
Piesolesy 23 de ago. às 13:09 
Maybe add more types of stormtroopers
Mr. Sir 14 de ago. às 14:14 
Not sure if this was intended but the storm troopers are highly under powered even against early game units. Doesnt really make any sense.
shawn_59201 15 de jul. às 10:51 
I wish the Death Star had more movement, it takes so many turns to get to the enemy line that the games usually over before I get to use it
Prepar 5 de jul. às 15:53 
I also had a problem with imperial colony resources and I couldn't find them, it turned out that this mod had some conflict with the mod called "Yet (not) Another Maps Pack". After disabling this mod and restarting the game, everything started working as it should.
Zolaar  [autor(a)] 24 de jun. às 12:25 
I'll be releasing an update to add the +2 Strategic Resource for Endor Shield Generate.

What game settings for not seeing the Imperial Colony resource? Have you tried with no other mods? Would help me troubleshoot.
Ziltoid819 1 de jun. às 11:14 
Has anyone actually found the imperial colony resource? I haven't found any at all
Elite 28 de mai. às 15:47 
You should probably have the Endor Shield Generator grant +2 Imperial Colony per turn to cover for the Stormtroopers it grants. Depending on how lucky the player is, they might not have the resources to properly maintain any Stormtroopers otherwise
Headgone 10 de mai. às 5:33 
what location to build endor shield generator?