Left 4 Dead 2

Left 4 Dead 2

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Witches Stay Between Map 2-3 of Hard Rain
   
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25 feb @ 7:39
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Witches Stay Between Map 2-3 of Hard Rain

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Ever found it weird how all the witches from map 2 of Hard Rain seem to disappear when map 3 starts? I have, and as such made this script.

Makes it so all witches from the second map of Hard Rain that weren't killed or alerted are still alive when map 3 starts in their same positions (now sitting).

Local/dedicated server only.
17 kommentarer
i don't know why but this mod completely breaks the whole campaign
Kiphira 31 jul @ 2:23 
what awesome said, man that guy is awesome
awesome.com 27 jun @ 13:07 
i always just assumed they went somewhere not being hammered by rain
Xenorvya 14 jun @ 8:53 
Small oversight(?) but if you lose on map 3, they won't spawn again.
Zadkiel 27 apr @ 7:26 
@Aleksander Drako
Its sugar cane bro.
Aleksander Drako 20 apr @ 2:49 
I have a mix feeling about it, as much as it is fine for the most time, it feels to somehow consistently pull 2-3 witches unto the pipe in wheat field - which with poor visibility is quite a land mine.
Baitofqualitycooking 2 mar @ 1:35 
adds a level of strategy where you have to decide whether or not you should kill the witches if they will make our trip back troubelsome or risk it and leave them
ChimiChamo  [skapare] 1 mar @ 10:05 
@T626
i would imagine so, i dont know what part of this would break it
T626 29 feb @ 18:46 
@ChimiChamo I have just one serious question: will this work work compatibly alongside @Rise's https://steamproxy.net/sharedfiles/filedetails/?id=2959197807&searchtext=witch+randomizer??? It's another script mod that I Love SM.
The Introvert 28 feb @ 1:41 
@Zaden | That's what I believed, too! :)