Sid Meier's Civilization VI

Sid Meier's Civilization VI

578 ratings
Arknights Leithanien
6
3
2
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
233.264 MB
24 Feb @ 10:51am
10 Apr @ 3:04am
10 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Arknights Leithanien

In 1 collection by Ophidy
Ophidy's ACG Mods
7 items
Description
I'm sincerely sorry. Because of the SideStory 'ZWILLINGSTÜRME IM HERBST' is not lauched in foreign servers of Arknights, parts of text have only unofficial translation yet.

If you like this mod, please throw a 'like' which is important to me
Need DLC:
Gathering Storm, Rise and Fall

This mod add a new civilization, Kingdom of Leithanien, to the game, along with her six leaders, Lieselotte, Hildegard, Herkunftshorn, Viviana, Ebenholz and Virtuosa. The images and music materials are taken from Arknights Wiki-PRTS and Arknights Wiki | Fandom It is recommended to use Sukritact's Civ Selection Screen


Civilization: Leithanien
Ability: Lingering Echoes Randomly unlock a chapter of "Movement of Hearts" for each time you enter a Golden Age. When creating a Great Work, based on the game era, provide the city with Faith, Gold, Culture, and Production (if it is a music object, triple the reward) Yields. The palace has 6 slots.
Unique Unit: Bull Guard
Leithanian unique melee unit, with a bonus combat strength of +10 against cavalry. Can't be trained, but only receive one for free when the Spire and Afterglow Hall are built. Have a combat strength equal to the combat strength of the strongest unit ever trained in your cities. If within 9 tiles of a Spire, +1 Movement, +5 combat strength, and +20% combat experience. For each promotion, provide +1 combat strength or religious strength to all your units.
Unique Building: Afterglow Hall
Leithanian unique building replacing art museum. The culture district of this city provides tourism equal to twice the adjacent bonus of culture. Has 4 Palace Great Work slots.
Unique District: Spire
Leithanian unique district replaceing theater. Unlocked at "writing" and with lower costs. Has a +2 basic adjacent culture bonus. Obtain a large adjacent bonus from Holy Site districts and provide them with a large adjacent bonus. ProvideGold and Faith equal to the culture adjacent bonus.
Leader: Lieselotte Ivegnade
Ability: Eternal Grace Upon recruiting cultural Great People, receive 1 Eureka and 1 Inspiration. When creating a Great Work, receives a Bull Guard in that city.
Leader: Helinmat Hildegard
Ability: Dark Blade When killing major civilizations or city-states' units, receive cultural Great Person Points equivalent to 33% of their combat power. When creating a Great Work, all current units permanently+3 combat strength or religious strength.
Leader: Herkunftshorn
Ability: The Witch King Start with a random relic. All cities gain a production yield equivalent to 33% of their Faith yield per turn. When creating a Great Work, grant +25% Faith yield in than city.
Leader: Viviana
Ability: SANGE For plots with appeal of 3 or above, gain +1 Faith, +1 Culture, and +1 Science for every 1 appeal exceed, up to 10 appeal. When creating a Great Work, +1 appeal to all plots in that city.
Leader: Ebenholz
Ability: Lineage of Decay For each Great Work you've created, +1 combat strength or religious strength towards all units. If it is a music object, triple the value. Can gain up to 15 combat strength or religious strength from it. When creating a Great Work, receive Production equal to 3 time of its Production yield in that city.
Leader: Virtuosa
Ability: Paramuse Receive 1 wildcard slot for each "Movement of Hearts" you unlocked. When creating your first Great Work, randomly obtain a "Movement of Hearts".


"Movement of Hearts"
A type of wildcard policy card with a unique card back, only available to the Leithanien
  • An Die Rose
    +100% points towards Cultural Great People. +2 appeal to all plots owned by you.
    Unlocked at Medieval: +3 appeal to all plots in cities with a Theater

  • Vedunien Geigenbauer
    +1 towards military units. Heal all units 20 health upon creating a Great Work.
    Unlocked at Medieval: Restore your units' movement upon creating a Great Work

  • Trauerhorns Nachtlied
    Buildings and Wonders with at least 2 Great Work slots are automatically themed when they have all their slots filled. Great Works +200% Yields and Tourism when themed.
    Unlocked at Medieval: Inspirations provide all of the Culture for civics.

  • Der verdrehte Turm
    Holy Sites +100% Faith adjacent bonuses. +2 Movement towards religious units.
    Unlocked at Medieval: Holy Sites yield Culture and Science equal to their Faith adjcent Bonuses.

  • Die Reise
    Theaters yield Science equal to their Culture adjacent bonuses.
    Unlocked at Medieval: Eurekas provide all of the Science for technologies.

30 Comments
此剑难诉离别意 13 Apr @ 1:42am 
莉泽洛特·伊维格娜德的科技树,只能说是爆炸,甚至能跳跃,到后面都不用建学院,狂做剧院项目,什么叫心胜于物啊:steamhappy:
球型动物 2 Apr @ 9:20am 
中后期正面根本打不过,跨一个时代的兵种能把我打惨败,总战力更是超我4倍,超其他AI 8倍以上!我只能通过核弹他拆城市来压制:steammocking:
倪嘚嘚 22 Mar @ 1:11am 
太超模,人機全叠起來都不夠我錘的:steamhappy:
武乙凌薇 21 Mar @ 6:00pm 
mod挺好玩的,但是真的该改改,巫王巨作圣地左脚踩右脚上天了。
巨作+25%产出,这25%再加到双塔的高加成下的圣地,再转成33%的生产力,然后堆出一个+500%的城,中世纪不到单城300生产500信仰,开信仰购买直接白嫖部队,还能反复刷伟人,只要肯运营20回合左右这样的城能铺出一打,然后就是别人还在中世纪我未来都跑了10层了,遍地走着金律法卫没人敢惹我,全部生产力all in文化项目和发展就行
936182551 21 Mar @ 9:41am 
作者其实每个mod都特别有特色,但是真的太超模了让实战中特色机制都变成了单纯数值碾压。。。希望作者可以出个平衡版真的需要慢慢利用巨作机制发育的
虾某人不蟹一顾 18 Mar @ 2:21am 
哪个dlc?
psy_jet 17 Mar @ 8:41pm 
爆铺的金律法卫太可怕了,为什么能打着文化的口号到处战斗爽啊?
goyewell 15 Mar @ 5:09am 
金律法卫一刀把我坦克砍爆了,嫩牛啊
sam5577 14 Mar @ 11:45pm 
:-)
白白 13 Mar @ 8:06am 
圣地剧院左脚踩右脚上天了