Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Although as mentioned below, it's a bit strange to use, maybe even broken ? Whenever I move a slider, I get stuck in the world of Chtulhu. It's intriguing, but scary...
I think we'd all love to see some kind of tutorial somewhere :))
1. Add a function that determines the length of the spline. Because I found that in order to get to the length that I need, I'd have to reduce the overall scale of the fixture. Adding this I believe would be invaluable to making this that much more useful.
2. Create an interface that would allow you to visually see & edit the curvature of the spline. Some people are more visual (like myself), so adding something more visual would be a massive help in streamlining the process.
Overall, you did a great job at making this, & I'm happy you did! Because this will be a MASSIVE game changer for making engines & such. Keep up the good work!