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These issues existed for years before EHG decided to move to 1.0 . Its not a launch load issue, its a code issue. The game only performs well with ideal connection scenarios with limited hops and consistently low latency. Consumer internet rarely meets that standard though.
The game seems to lack any code to handle these issues, glaringly evident as they frequently occur when transitioning zones or portaling. The servers should be able to keep track of players and put them where they are supposed to be once any network issue clears, not disconnect or crash the client.
Supporting and shilling for publishers and studios that implement this shameful marketing strategy of launching broken games is what needs to stop
LE was fixed in a few days..thats quick
I dont want a hamburger that tastes like crap and then suddenly tastes good tomorrow.
I dont want a car that doesnt have working headlights for a week until the automotive company decides they want to fix it.
I dont want internet that cant be used unless I only visit google.
I dont want to pay for a game that advertises multiplayer, only to be able to play offline.
You would give negative reviews for the food, the car, the ISP... but giving a negative review for a game "needs to stop."
No, accepting mediocrity and poor launches need to stop. They have conditioned so many of you to expect less. Stop simping on these companies and games and have some respect for yourself as a consumer.