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Albeit there is a point where passive skills can clutter the hud so much that one active skill can get glitched and locked out for you.
Not too bad,all things considering,but definitely pushing the limits.
Of course the solution is to implement numbering for skill (instead of having the same skill icon appear multiple time), but it is sort of pointless as you will win if that's your biggest problem.
Now it's absolutely titanic.
Combine this with health chopping and digit splitting and you can whittle down all enemies into one health,bosses included.
You don't even need to reach screen packed levels,just close to it will do,ten of them would be 2^10,or basically dividing by 1024.
However,combining and recombining too much can overload the display of skills,eight is when you start to see the buttons clip into each other,above above that it gets increasingly harder to select the button you want.