Left 4 Dead 2

Left 4 Dead 2

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Custom Map Finale Hint Fix
   
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14.989 KB
20 Feb @ 12:19am
18 Apr @ 9:56pm
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Custom Map Finale Hint Fix

Description
When I'm in a try to hardcode things that should be changeable challenge and my opponent is Valve:


Consider this a small PSA that Valve decided to hardcode this hint to show on every gauntlet finale even on custom maps, and have never provided a way to disable or change this easily so you would always get told to go to the helicopter on the other side EVEN if the map uses something different.
This uses an unintended workaround that cleans up all hints on screen to finally fix this god-forsaken hardcoded sh**.

Feel free to suggest other maps that have this problem as well to fix; this addon will be updated to include those other maps.

Currently supported maps:
- Freezing Point (Make your way to the truck on the other side)
- Glubtastic 4 (Rescue Bill and Zoey!)
- Funny Moments (Get ready to RUMBLE WITH TANKS!)
- Riptide (Make your way to the boat on the pier)
- Plan B (Already has replacement hint, but incorrect helicopter hint still stayed. Fixed.)
- Absolute Zero (Hold out until your tank arrives to clear the way)
- Black Mesa: Fallouts (Make your way to the train on the other side)
- Blood Proof (Already has replacement hint, but incorrect helicopter hint still stayed. Fixed.)
- Haunted Forest (Make your way to the boat on the dock)
- Bummer Camp (Make your way to the boat on the shoreline)
- Curse of Lazar Castle (Already has replacement hint, but incorrect helicopter hint still stayed. Fixed.)
- Dead Center: Rebirth (Make your way to Jimmy Gibbs Junior's car!) {Replaces Rescue arrived hint instead}
- Dead Before Dawn: DC (Already has replacement hint, but incorrect helicopter hint still stayed. Fixed.)
- Pesaro (Make your way to the boat at the shore)
- Tank Arena (Survive until you unlock a rescue zone!)
- Big Wat (Make your way to the boat on the dock through the bridge)
- Vienna Calling 2 (Make your way to the elevator on the other side)
- Cambalache 2 (Make your way to the boat on the other side)
List of maps is continued in this discussion here.

Credits:
Nescius - Discovering the game event that clears all instructor hints when fired.
JAiZ - For having Cold Front suffer the same problem and leading to the discovery of this fix.

For mappers
Here is a guide on how to implement this custom hint workaround in your own maps.
Popular Discussions View All (1)
1
7 Apr @ 2:51pm
PINNED: Supported Maps - Continued
Shadowysn
69 Comments
Shadowysn  [author] 16 Jul @ 8:36pm 
@HumanHydra
Glubtastic 4.
HumanHydra 6 Jul @ 11:54am 
what map is the third pic and fourth pic just asking?
Shadowysn  [author] 18 Jun @ 9:41pm 
@모드
That already can be done with a combination of console commands though they require sv_cheats 1 .

nb_blind 1
bot_mimic 1
모드 12 Jun @ 7:14pm 
Could it be possible to create a mode where special zombies can observe me by looking at me and following my movements in the opposite direction? I would like to take a closer look at animations, skins, etc.
Root_Beer 27 Apr @ 10:00pm 
:steamthumbsup:
Shadowysn  [author] 27 Apr @ 9:56pm 
@Root_Beer
Tested the campaign and my mod doesn't change the hint on Left 4 Toonrun to Glubtastic 4's hint.
It's more likely the fault of Glubtastic 4 itself because the campaign includes language text file changes which includes the exact hint text that I restore in the mod.
The changes G4 tries to make is a poor way since it:
- is a global change on all instances of the text that takes effect in all campaigns.
- doesn't work on workshop-loaded addons since they load way too late so the effort goes to waste.
Root_Beer 27 Apr @ 9:45pm 
This makes the wrong hint play on the map Left 4 Toonrun (It shows the hint for Glubtastic 4).
LXNCH1 19 Apr @ 6:11am 
You are not heheWarrior but i understand
Shadowysn  [author] 18 Apr @ 9:52pm 
@LXNCH1
I don't have enough braincells to sacrifice for hehe30 since my last time playing it so it'll go un-updated for now.