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As long as you get the RGB colours right so the transport networks, spawn densities and forbidden areas are generated correctly. You could even use custom colours if you wanted as long as you set up the automapping part of the xml correctly.
Sorry if this guide was more complicated than you were expecting. It would be much more simple if map features didn't affect gameplay but I think the extra steps are worth it to get the most out of the natural features of each map.
When you're setting roads as X/O/R/H, it looks like it clicks through the button too and manipulates the map. For instance, if you have R selected then go to click O, it puts an R behind the O button on the map.