Empires and Tribes

Empires and Tribes

Not enough ratings
Monastery research specialization
By Kleator
This guide shows you the possible research options that will be unlocked with the economic/social/military branch of the monastery.
   
Award
Favorite
Favorited
Unfavorite
Introduction
You wonder which research potentials are hidden away and can be unlocked? Here you will find out! In the following guide I will show you each research tree unlocked and with each research and its description.
The Monastery
To get access to the first locked research options you need to build a monastery first. If you view this guide, you probably already did. But i.g. we better are looking at this in its entirety.


Monastery Lv.1:


1.1 Economic branch [Basic research]
First we gonna have a look on the
Economic branch:

Research icon
Name
Description
Cost 1
Cost 2
Cost 3
Small saw
Increases the production in the lumberjacks by 5%
75
15
-
Panniers
Increases the production in the clay pits by 5%
75
15
-
Flat chisels
Increases the production in the quarries by 5%
75
15
-
Sharpened knives
Increases the production in the hunting lodges by 5%
75
15
-
Sharpened scythes
Increases the production in the farms, mills and bakeries by 5%
100
10
20
Leather gloves
Increases the load capacity of your constr. workers to 2 wood or 4 clay/stone
400
10
-


1.2 Social branch [Basic research]
Research icon
Name
Description
Cost 1
Cost 2
Cost 3
Wool clothing
Keeps your soldiers warm in winter. Increases the hit points of your units
100
10
-
Storage capacity II
Increases the storage capacity in the storages by 5t
200
20
20
Wheel suspension
Increases the speed of the market carts by 15%
100
25
-
1.3 Military branch [Basic research]
Research icon
Name
Description
Cost 1
Cost 2
Cost 3
Scale armour
Reinforces the armour of swordsmen, pikeman and archers
400
10
-
Forging molds
Increases the power of impact of melee units
400
10
-
Polished shanks
Increases the power of impact of archers
400
40
-
2.0 Advanced Monastery building
Those are the building costs of each branch. You may have to note, you can only build 2 of those in one monastery!

Branch
Anual cost
Cost 1
Cost 2
Cost 3
Cost 4
Economic
30
1000
48
24
72
Military
-
1000
48
24
72
Social
-
1000
48
24
72
2.1 Economic branch
Research icon
Name
Description
Cost 1
Cost 2
Cost 3
Two-man saw
Increases the production in the lumberjacks by 5%
100
20
-
Sawmill
Increases the production in the lumberjacks by 5%
150
30
-

Timer scaffolding
Increases the production in the clay pits by 5%
100
20
-
Derrick
Increases the production in the clay pits by 5%
150
30
-

Grindstone
Increases the production in the quarries by 5%
100
20
-
Derrick
Increases the production in the quarries by 5%
150
30
-

Torches
Increases the production in the mines by 10%
200
30
20

Hunting bow
Increases the production in the hunting lodges by 5%
100
20
-
Crossbow
Increases the production in the hunting lodges by 5%
150
30
-
Scribbling plough
Increase the production in the farms, mills and bakeries by 5%
125
15
25
Horse plough
Increases the production in the farms, mills and bakeries by 5%
150
20
30
Three-field rotation
Increases the production in the farms, mills and bakeries by 5%
200
30
40

Guild of craftsmen
Increases the production in the carpentries, potteries, tool forges, homesteads, and weaving
500
70
40

Guild of armourers
Increases the production in the armouries, bow makers and iron smelters by 10%
500
70
40
2.2 Social branch


Research icon
Name
Description
Cost 1
Cost 2
Cost 3
Leather clothing
[tdProtects your soldiers from wind and weather. Increases the hit points of your units][/td]
200
20
-
Loom
Increases the quality of clothing sustainably. Increases the hit points of your units
300
20
30
Woolen beds
Your citizen and soldiers will appreciate it
(dont seem to have any effect)
500
40
50

Storage capacity III
Increases the storage capacity in the storages by 5t
300
30
30
Storage capacity IV
Increase the storage capacity in the storages by 5t
400
40
40

Town map
Increases the speed of the market carts by 15%
200
50
-
Packhorses
Increases the speed of the market carts by 15%
400
75
-

Pulley
Increases the area of influence of the wells by 15%
250
20
20

Bronze bells
Increases the area of influence of the chapels by 15%
250
20
20

Iron-bound barrels
Increase the area of influence of the taverns by 15%
500
20
40

Letterpress
Increases the are of influence of the monasteries by 15%
500
20
40

Waterproof tents
Increases the are of influence of the marketplace by 15%
500
-
-
2.3 Military branch (Part 1)
Todo: Add building-image (military branch)

Research icon
Name
Description
Cost 1
Cost 2
Cost 3
Chainmail armour
Reinforces the armour of swordsmen, pikeman and archers
600
20
-
Plate armour
Reinforces the armour of swordsmen, pikemen and archers
800
30
-

Leather housing
Reinforces the armour of mounted units
250
10
-
Chamfron
Reinforces the armour of mounted units
500
20
-
Chain mail barding
Reinforces the armour of mounted units
750
25
-
Peytral
Reinforces the armour of mounted units
1000
50
-

Dagger
Increases the power of impact of melee units
600
20
-
Longsword
Increases the power of impact of melee units
800
30
-

Arming sword
Increases the power of impact of melee units
250
10
-
Mace
Increases the power of impact of mounted melee units
500
20
-
Kite shield
Increases the power of impact of mounted melee units
750
25
-
Triple-layered refined
Increases the power of impact of mounted melee units
1000
50
-

Hardened shanks
Increases the power of impact of archers
600
40
10
Longbow
Increases the power of impact of archers
800
50
20
2.3 Military branch (Part 2)
Research icon
Name
Description
Cost 1
Cost 2
Cost 3
Horseman bow
Increases the power of impact of mounted archers
250
15
10
Hardened iron
Increases the power of impact of mounted archers
500
30
20
Rolled steel
Increases the power of impact of mounted archers
750
45
15
Composite
Increases the power of impact of mounted archers
1000
60
30

Parapeted stone wall
Enables the upgrade of stone walls, gates and towers
600
50
-