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รายงานปัญหาเกี่ยวกับการแปลภาษา
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3161700370\Defs
Then open ThingDef_DungeonEntrance - and delete this line:
<li Class="CompProperties_CreatesInfestations" />
As a general rule, make sure you turn off Developer Mode when playing so you don't get popups from any mods.
@Aether
You can set a restricted area for your researcher so that he only works in designated areas. Pawns won't interact with any objects outside of their area. If you make an area which includes your base and the dungeon (but not the wilderness), then he won't go into the wild to haul loose objects before going to to the dungeon.
If nothing else, I would have expected it to work more like a configurable deep drill, where pawns can "drill" for random resources and the likes.
But no, it's basically a crafting bench that takes forever to do anything, but it's tied to the hauling priority, but uses Intellectual, so if you don't want your researcher (Good intellectual) to haul everything on the map before going to the dungeon, you'll have to micromanage him.
Also, because it's just a crafting bench, pawns will "reserve" progress the same way one may reserve a sculpture they are making, which mean that when a pawn start dungeon-diving for food, no other pawn will be able to dungeon-dive unless you set another bill for food, leading to duplicate bills. It may sounds obvious, but it's something I missed when first reading the description of the mod.