Palworld

Palworld

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Advanced guide to breeding, traits and IVs
By vasi
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Breeding & Traits Inheritance
For breeding, there are 2 separate rolls,
  • Inheritance Roll - chance of inheriting traits from parents
  • Mutation Roll - chance of getting new traits

The way it works is, inheritance roll is done first, and then mutation rolls, provided there's available trait slots left.

Inheritance Roll
Number of Unique Traits
Inheritance Probability
1
40%
2
24%
3
12%
4
10%

If both parents have >4 unique skills combined, the game will pick 1-4 inherited skills out of all possible combinations equally. For example, if you have 6 total unique skills, the probability of getting the 4 skills that you want is 1/15.

This means getting rid of bad traits is way harder than getting new traits that you want and it's better to keep the pool traits small.

The common misconception is that 2+2 have a higher chance than 3+1, 4+0, 4+4, or any other combinations. This is simply not true.

Mutation Roll
Number of Mutated Skills
Mutation Probability
0
40%
1
24%
2
12%
3
10%

If there are already 4 inherited traits, this roll is skipped. Essentially, this means the chance of no mutation happening is 40%.

Inherited-only Traits
Some traits are only inherited and can't be mutated. Here are the list,
  • Lucky
  • Legend
  • Ice/Earth/Celestial/Spirit Emperor
  • Lord of the Sea/Lightning/Underworld
  • Divine Dragon
Individual Values (IVs)
Inidividual Value (or IV), is a hidden stat in the game that adds random variation to the base stats of a pal. There are 3 types,
  • HP
  • Attack
  • Defense

The game store this value from a value of between 0 - 100, with 0 being a 0% stat boost, and 100 being a 30% stat boost. This value affects the stat your pal have since level 1, and the stat they gain per level, making it quite significant at max level.

It's inheritable with the following probability
IV Source
Probability
Father
30%
Mother
30%
Mutation
40%

This means the odds of
  • inheriting all three IVs from either parent is (60%)³ = 21.6%.
  • inheriting all three IVs from 1 parent is 2.7%

From my observation, the value of the mutation is completely random and not based on any of the parents' IVs.
Checking for IVs
Currently, IV values are not available directly in the game.

You can use an IV calculator, like https://www.palpedia.net/builder.

Alternatively, use mods like Pal IVs[www.nexusmods.com].
How to get the perfect pal?
I've bred a few perfect pals and this is what I usually do,
  1. Get a pair of pals with all 4 perfect traits combined. The number of traits doesn't really matter as long as they both combined have the traits. This means it can be a 2+2, 3+1, or 4+1. More traits means more flexibility later on.
  2. Start IV breeding. The goal here is to find a child that ONLY has good traits with a better IV that can replace their parents. This is where having a 4+4 starting pair can be beneficial.

    Suppose you start with a pair of Male that has ABCD traits and Female with AB traits 50 attack IV. If you get a M child with 100 attack IV but only trait A. Now, you can't use that child with the original Female, since it will let you get trait AB but not CD. Whereas, if both parents have ABCD traits at the start, you can use any child with any good traits as long as it has better IV and no bad traits, thus offering you more flexibility.
  3. Keep repeating this process, slowly replacing each gen with parents that have better IV and/or more traits.
Transport Work Suitability
For all work suitability, higher level = better. However this is not the case with transport. Higher level transport just means that the pal can take more items from a stack.

Drops from nodes/trees are considered 1 item each stack, so high level transport doesn't do anything. Each section below outlines the different consideration in choosing the correct transport pal.

Transport Level
Transport Level
Items Moved
1
2
2
5
3
10
4
20
5
?

Transport Speed
Each pal has a different transport speed, and movement speed =/= transport speed.

You can look in https://www.palpedia.net/ the value for each pal. Flying transport pal also seem to get stuck more often so here's my personal recommendation,
Pal
Transport Lv
Transport Speed
Other tasks
Anubis
2
480
Handiwork / Mining
Quivern
3
470
Gathering / Mining
Wumpo
4
150
Handiwork / Logging / Cooling

Hitbox
A pal only needs to touch the source/destination item to pickup/drop the item.

This means, pal with bigger hitbox like Wumpo can be beneficial if the distance from source/destination is short enough that it's covered by its big hitbox.
Base Pal Trait Presets
Here are a few presets I used in my games that I think are optimal. As this guide are aimed more towards mid/end-game, with the assumption that better foods like Salad / Pizza is used, I consider Sanity (SAN) related traits to be useless.

Farm
Work speed only affects breeding animation, so I aim for hunger and move speed traits to keep as much ranch uptime as possible.
  • Diet Lover -15% Hunger
  • Dainty Eater -10% Hunger
  • Swift +30% Movement Speed
  • Runner +20% Movement Speed

Worker
  • Artisan +50% Work Speed
  • Work Slave +30% Work Speed, -30% Attack
  • Serious +20% Work Speed
  • Lucky +15% Work Speed, +15% Attack
  • Conceited +10% Work Speed, -10% Defense (take Conceited, only if lucky is not available or hard to get (e.g Frostallion, J. Ignis))

Miner
Currently, work speed only affects Digtoise since it uses his skill to mine instead of attack.

I believe this to be bugged, so I still go with the worker setup regardless, otherwise, I would go with the farm setup.

Transporter
Move Speed
  • Swift +30% Movement Speed
  • Runner +20% Movement Speed
  • Legend +20% Attack, +20% Defense, +15% Movement Speed
  • Nimble +10% Movement Speed
Hybrid
While work speed itself is not useful for transporting, it scales from food and/or pal souls, making this the best bang for your buck.
  • Artisan +50% Work Speed
  • Work Slave +30% Work Speed, -30% Attack
  • Swift +30% Movement Speed
  • Runner +20% Movement Speed
Changelog
1.0.0 - 13 February 2024 - Initial Draft
4 Comments
SotiCoto 4 Jul @ 1:53am 
Pals have 4 IVs. Only 3 are visible though, even with the glasses.
I've no idea what the 4th one is for... or rather I believe it is the 2nd when you examine them in Cheat Engine, as the 1st is Health, the 3rd is Attack and the 4th is Defense...
I believe one of the save editors referenced it as Melee Attack as opposed to Ranged Attack or something of that ilk, but I haven't been able to confirm.
Kaggé 19 Apr @ 6:31am 
Love this guide, its been really really helpful. The only thing that seems to be missing is what the chance is on inheriting a Pal Move. My observation is its quite a high chance 50%+, though I also don't know if having both parents with the Move increases the odds that its passed down.
vasi  [author] 13 Mar @ 9:57pm 
Farm traits are only for ranching.

Planting/Watering/Harvesting are considered working in this game, so you should go for working speed.

For Anubis purely for mining & transporting, I would go with the move speed preset. However, if you need those anubis to build as well, I recommend the hybrid preset.
Skarlit 1 Mar @ 8:31pm 
Are the Farm Traits only for planting/watering/harvesting? Or does it include Ranching as well?

What would recommended for setups that utilize Anubis as both miner and transporter?