Project Zomboid
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Corpses auto move
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10 фев в 14:06
15 июн в 23:31
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Corpses auto move

Описание



Click on your character's feet (player square) or on a corpse to obtain the corpse management panel by automove, on the panel, you will have a button named "?", you will have important information on operation.

Work SP/MP

More description coming soon...



If you think this mod would be interesting for the community



Workshop ID: 3158132115
Mod ID: CorpsesAutoMoveV3
Популярные обсуждения Просмотреть все (1)
3
31 июл в 14:47
ROADMAP
AuD
Комментариев: 125
Naangman 29 мин. назад 
I'm trying to use it on a multi-server

I'm going to a place where I can throw away a corpse and I'm wearing it on both hands and putting it on my body repeatedly.

Do you know why?

I don't throw it on the floor.
TTV ghostedstep 3 сен в 4:51 
I'd love this to have the road clear move as well like your older mod
milkytoast 2 авг в 2:36 
coral
🌴 Zunder 🌴 31 июл в 14:30 
A quick message to report a possible change in the code related to the sandbox file.

This :

Sandbox_CAMmodTimedActionDigGrave = "Pile maximale de cadavres",
Sandbox_CAMmodTimedActionDigGrave_tooltip = "C'est la quantité de cadavres qu'on peut empiler sur une même pile. (redémarrage nécessaire)",


should become this:

Sandbox_CAMmodmaximumCorpsePile = "Pile maximale de cadavres",
Sandbox_CAMmodmaximumCorpsePile_tooltip = "C'est la quantité de cadavres qu'on peut empiler sur une même pile. (redémarrage nécessaire)",


=)
Nephiro 31 июл в 3:06 
@AuD I was trying to find a way to detour the player around fire, but I don't know if it's possible. So far I implemented a check, if the player is on fire, it will launch the action of another mod called "Stop, Drop 'n Roll (the "Fire Self-Extinguish" Mod)!". This way, if the chara is automatically moving and catch fire, it will try to extinguish the fire itself and then it stop every action. Because of this implementation, in this particular case I check beforehand if said mod is active, if not, it will keep behaving like always (meaning trying to grab a corpse while on fire XD). If you want and/or interested I can share you even these changes, just tell me, I have no problem sharing you what I did so far.
Nephiro 31 июл в 3:06 
@AuD Sure, don't worry, do any change you want :) Btw, as I said, with the changes I implemented, you don't need Crematorioum mod, however they can work together. The only problem I encountered is the pathfind of the player when it has to go and grab a corpse. If fire is in the way, it will walk over it with the risk of catching fire and taking damage (my chara died because of this, lol).
AuD  [создатель] 31 июл в 0:27 
before implementing your code, I will have to modify it slightly, because if the crematorium mod is not, it must work too^^
AuD  [создатель] 31 июл в 0:22 
@Nephiro Hello, and thanks for looking at the work, I will look at what you have done, if it is suitable I will implement it in the mod.
Nephiro 30 июл в 13:34 
An update notice about applying the Crematorioum mod... Your chara could walk into the fire of the campfire if the during the zombie retrival, the campfire is in your way.... I learn it in the bad way... XD
Nephiro 29 июл в 15:49 
If you are interested, I made a little change to your mod to apply the Crematorioum mod, basically with this change you'll not need the mod Crematorioum. I tested only with the campfire and it works.
Changed only the function "action":
https://pastebin.com/RiaNdA9N