Total War: WARHAMMER III

Total War: WARHAMMER III

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Feasts for the Skaven Clans
   
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9. úno. v 23.02
30. čvn. v 19.41
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Feasts for the Skaven Clans

V 2 kolekcích od uživatele FullAutoAttack
All my recommended mods for Dirty Dans Vanilla Unit Upgrades Collection + My GLF,SFO,Radious,Damned Nations mods
23 položek
SFO_Radious + Vanilla + Dirty Dans Unit Upgrades Collection
15 položek
Popis
This Mod Brings Dirty Dans Mark System To The Skaven

This is for Vanilla units, Damned Nations, SFO and Radious, and GLF will follow once I'm sure of the resource costs

Resource costs are a WIP and any feedback you have about it is appreciated.

Thrott's units will not have an option for using Feasts as Thrott has his own upgrade system


I highly suggest my other Stand alone marks mods:
- Chaos Armaments for Chaos Dwarfs
https://steamproxy.net/sharedfiles/filedetails/?id=3045406494

- Marks of Chaos
https://steamproxy.net/sharedfiles/filedetails/?id=2914612845

- Secrets of Nagash for the Tomb Kings - Unit Upgrades for the Tomb King faction
https://steamproxy.net/sharedfiles/filedetails/?id=2885908553


- All my recommended mods for Dirty Dans Vanilla Unit Upgrades Collection + My GLF,SFO,Radious,Damned Nations mods
https://steamproxy.net/sharedfiles/filedetails/?id=2974682718

- If you choose to Get the GLF mods you'll need this mod to see English
[GLF] Unit Expansion [EN translation]
https://steamproxy.net/sharedfiles/filedetails/?id=2879881164


All my mods:
https://steamproxy.net/id/fullautoattackq/myworkshopfiles/?appid=1142710

Počet komentářů: 27
TorgueUser 3. říj. v 13.36 
I feel like more or less any skavenslave would devote themselves to a chaos god if they got to eat their former master.
FullAutoAttack  [autor] 24. zář. v 0.22 
I'm not up on the lore - Rats see power and seize upon it?

You can just not use the mod.
Bareback Hussein Obama 23. zář. v 20.09 
i think this mod is a little lore/immersion breaking. there is no way a rat would devote his life too khorne/slaneesh or any chaos god!
RagnaroK 1. čvc. v 2.11 
Should be fine, I messed with those for some of my mods a while back, same goes for Throt with the "flesh", but the Throt variants are a bit iffy as the mutations counts as an upgrade.

Hope it works out for you and your mod. :steamthumbsup:
FullAutoAttack  [autor] 30. čvn. v 19.40 
RagnaroK,
Yeah I was looking at those yesterday and wasn't sure and was short on time so I opt'd not to add them but based on your suggestion and now realizing with a "...ror_tech_lab" in the name that its probably those.
I've gone ahead and added them and the game launches and I can load into my existing Ikit Claw game so thats good.
I'm not far along enough to verify that those units now have marks so hopefully someone here can.
RagnaroK 30. čvn. v 13.33 
@FullAutoAttack - Pretty sure you are looking for the "...ror_tech_lab" variants under "main_units_tables", maybe I am wrong, but give it a look. :lunar2019piginablanket:
FullAutoAttack  [autor] 30. čvn. v 11.40 
서폿만 합니다.
Gutter Runners and Plagueclaw Catapults now have the Tzeentch mark, thanks for the callout.

kit Claw's Forbidden Workshop units I've not found them so far in CA's db but I'll keep looking.
서폿만 합니다. 30. čvn. v 7.14 
There are no Legion upgrades for the Legions added to Ikit Claw's Forbidden Workshop (Doombringer, Eye Hunter, Merchant of Death, etc.).
Also, there is no Tzeentch upgrade (poached Elf Eyes) on Gutter Runners and Plagueclaw Catapults.
This is an issue I came across while playing Ikit Claw. Is it possible to update it?
FullAutoAttack  [autor] 20. čvn. v 8.47 
Swapped Rampage for Feral Rage, thanks for the call out UsurperXVIII
UsurperXVIII 20. čvn. v 6.24 
feral rage is the new way CA implemented Rampage. it triggers Rampage for a few seconds on two health thresholds (75% & 25%) It's a few updates old at this point but it's a toggle for health thresholds. Rampage is now an "always on" condition that needs other passives and skills to moderate its duration