安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Could you maybe explain how to start to make a HaS mod, because I couldn't figure it out...
Anyway, I'm glad they added the safe functions though. Especially with tostring() while debugging and testing out stuff.
And indeed, it definitely is rediculously complicated. I really don't know if it can be any shorter, editing assembly is really tricky. At the moment I'm sorting out my disassembly helper to be less confusing though, and also cleaning up my code again. I'll see where it'll end up.
Thanks though! :)
Also... wow. Your code is indeed ridicuously complicated, but it's a good start for a generic assembly code editor. Good job! :)
Thanks again for reporting it, I really appreciate it. Especially since it wasn't mentioned anywhere in the patch notes, which I read just in case they fixed it (since it wasn't there, I assumed it wasn't fixed).
I'll take a look at it later, thanks for reporting it :)