Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Could you maybe explain how to start to make a HaS mod, because I couldn't figure it out...
Anyway, I'm glad they added the safe functions though. Especially with tostring() while debugging and testing out stuff.
And indeed, it definitely is rediculously complicated. I really don't know if it can be any shorter, editing assembly is really tricky. At the moment I'm sorting out my disassembly helper to be less confusing though, and also cleaning up my code again. I'll see where it'll end up.
Thanks though! :)
Also... wow. Your code is indeed ridicuously complicated, but it's a good start for a generic assembly code editor. Good job! :)
Thanks again for reporting it, I really appreciate it. Especially since it wasn't mentioned anywhere in the patch notes, which I read just in case they fixed it (since it wasn't there, I assumed it wasn't fixed).
I'll take a look at it later, thanks for reporting it :)