Supreme Ruler Ultimate

Supreme Ruler Ultimate

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Short Guide to the Economy
By Chris-BattleGoat
A quick overview of budgeting in Supreme Ruler Ultimate
   
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Budget Surpluses and Deficits
In Supreme Ruler, your treasury department presents you with a Surplus/Deficit value. This is the treasury change your region experienced at the end of the previous day due to government income and expenses. If your economy is stable, this value will likely also remain stable. The only other factors that can affect your treasury are diplomatic trades, commodity trades or losses/gains during war.

Figures in Supreme Ruler can be reported as either daily or annualized values. For understanding how the values relate, it is suggested to set this to daily. The control can be found at the top left of the game screen.

As a rule, when commodity trades are at or near zero, a positive Surplus/Deficit will see your treasury increase and a negative Surplus/Deficit will see your treasury decrease. There are only two values that contribute to the Surplus/Deficit; your income and your expenses.
The Income Report
Financial reports in Supreme Ruler are laid out to match the departments of your region's government. The goal is to help you identify which department is making or costing you money.

To see breakdown of the department, hold over the icon or name of the department.

State - Income from the State department is uncommon but possible. When it happens it is usually because of a diplomatic agreement.

Treasury - One of your major sources of income is taxation. Note that extremely high taxation will encourage your population to look for ways to avoid paying taxes and can yield only a small gain over a lower tax rate. Depending on regional conditions, the ideal tax rate will somewhat different. Watch your Domestic Approval for a gauge on acceptable tax rates

Production - Commodities sold domestically are your second large source of income. High prices will decrease consumption but increase your revenues.

Research and Defense cannot generate income, they only create expenses.
The Expense Report
Financial reports in Supreme Ruler are laid out to match the departments of your region's government. The goal is to help you identify which department is making or costing you money.

To see breakdown of the department, hold over the icon or name of the department.

State - Espionage, Covert Operations, Supporting nations and UN Membership can all create expenses in the state department.

Treasury - Facility Maintenance is the cost of facilities in your region. putting unused facilities offline will reduce this expense. Social Services are important for maintaining domestic approval but can be a financial burden for some regions.

* It is important to watch construction costs. In small regions it is easy to over-reach on development and cause a budget to collapse stopping the progress of all construction.

Production - The cost of producing commodities can often be offset by domestic sales and exports however regions with very high GDP/c may have labour costs that make certain commodities non-profitable. Compare production to domestic sales plus last day trades to evaluate the profit margin of the department as a whole.

Research - This can be a bottomless pit of money that periodically yields a pot of gold. When money is available, this is often one of the best investment options.

Defense - For all those tanks and planes and boats you absolutely must have.
Balancing the Budget
There are only two ways to take a budget from a deficit to a surplus. You either increase your income or decrease your expenses.

- If your previous day trades is consistently greater than your deficit, then you are still making a profit. This is a perfectly acceptable situation.

- If your treasury falls into the red, cuts to research and defense spending can quickly stop the bleeding. Once a surplus is restored, increase spending based on the size of the surplus.

- Taxes and Social Spending can often be compared for their total budget.

- Watch for excess construction as the financial strain and commodity demand can quickly crash a stable economy.
16 Comments
ZMX 8 Apr, 2022 @ 10:53am 
Chris-BattleGoat  [author] 14 Jan, 2022 @ 2:14pm 
Not sure what to suggest on the ministers, I've been playing GR for more than a year now. I'd suggest post on the forums or the discord channel, someone from the community can probably make suggestions.

Same for the suggestions on future SR titles, I worry your comments here will get forgotten if they are only listed in these comments on an old guide. Forum threads give a chance for other users to add to the idea.
janbonator 14 Jan, 2022 @ 1:44pm 
As a feedback for future Supreme Ruler titles, I would ask you to take a look at the trading mechanics. It feels like there aren't any real traders on the market. By traders I mean entities who would try to find offsetting prices, bring them into equilibrium and make a profit in the process. The AI is, to put it bluntly, totally unequipped for this. They put far too much emphasis on good diplomatic relations. You can buy one commodity off them for half the market price, and sell it back the next day for 4x the market price, and they will only like you better for it. The player can amass most of the resources and money in the game quite easily through trading alone if one so wishes. I didn't see it being any different on the highest economy difficulty setting.
janbonator 14 Jan, 2022 @ 1:36pm 
I recently got back into the game and I've been enjoying it thoroughly! After about a ~5 year break it all seemed quite overwhelming at first, and I loved it.

Chris, I was wondering if you could guide me on my problem. My main source of income tends to be trading. Finding offsetting prices in commodities and trading around is a massive source of income. The problem is that I can't seem to find a way for the AI ministers to handle the budget because of that. They only look at the daily figures and try to balance the budget through that, and the lump trades don't count towards their estimations. Effectively it means that I can make a trillion in profit annually, but my minister is thinking I'm running, say, a 750 billion annual deficit, thus setting the taxes sky high and dropping practically all social expenses. I have to micromanage every price of every commodity (domestic and foreign) as well as the taxes and social expenses. Help?
Chris-BattleGoat  [author] 26 Dec, 2021 @ 6:53pm 
Not yet, need to finish Galactic Ruler development first. For the latest info, join our Discord channel - https://discord.gg/H8BMSGt
KingMoyer 26 Dec, 2021 @ 5:59pm 
I will gladly purchase it, any ETA?
Chris-BattleGoat  [author] 26 Dec, 2021 @ 5:44pm 
We'll consider this feedback for our next Supreme Ruler game.
KingMoyer 26 Dec, 2021 @ 1:55pm 
I do all the correct things for my economy, yet expenses NEVER stop increasing, meanwhile other major countries economies are in massive decline, they are still able to keep researching, the game literally gives MILLIONS of industrial goods to the major powers near the end of WWII era, out of thin air. The computer can fight/reload their units with ZERO military goods. I also wish the computer could be an actual strategist in war, watching Japan for example use it's navy to perpetually bomb China's shore and NEVER gain ground on mainland is a joke.
I just wish it was fixed.
I really wish we could do what we wish with land, as well, I:E; sell it, decide how much to sell/keep, the current system is ALL or NOTHING.
I come back every year and give it another go, and sadly a lot of these broken mechanics have been there since the beginning.
I write this with all the respect I can, please take the constructive criticism with a grain of salt, BATTLEGOAT.
[HK] Krom ! 2 Nov, 2016 @ 12:36pm 
Can somebody make video on youtube just economy play pls
Midas 29 Sep, 2015 @ 3:06am 
The core problem Bubble is you cannot "increase" your GDP fast. If your unemployment rate is below 3% your GDP will grow very slowly on the otherhand, also inflation will grow.

"Set Infrastructure to 100%"
first of all, build up the infrastructure in your country. Decide where you need supply posts to increase the ammount of supply and to establish a solid supply base