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Medieval DayZ
   
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Type: Mod
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3.243 GB
26 janv. à 3h14
27 janv. à 12h46
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Medieval DayZ

Description
MediEvil DayZ

This is The Project to Recover & Repair, Improve The Original Medieval Dayz Map, That Sadly Broke...It Died Then Became Repackable, Sadly.. Well Over A Year Of Hard Work Has Gone Into Making This A Viable & Useable Map.

The Mods New Features Such As NPC Battles!, Player Triggered Enemy & Loots Spawns .. An Actual End Game Area And New Crafting Abilitys!

This Is Still A WIP However It Is Now Stable Enough For Release ...And YES Loot DOES Spawn ;)

Server Files Are Provided For Hosting

Known Issues - Potions Do NOT Work Yet (COMING SOON)
- The East Of The Map Is Still Under Development

Massive Thanks To Jack, Nobby & Bigbiertje

- Crafting Additions Are Hand Wrote By Every1knowsdave
- Moonfix Is Property Of Every1knowsdave
- Loot Spawns By Bigbiertje
- Weapon's Was Tested and Tweaked By Nobby
- Spawner Tool Packed With Permission ZombieSpawnTool

- FIXED Medieval weapons
- FIXED Health Of Zombies

Any Questions Head Over To The Discord[discord.gg]

Donations: BusinessDave8888@Gmail.Com (PayPal)


[Patreon.com]____________________________________
18 commentaires
every1knowsdaveDevelopments  [créateur] 6 aout à 5h33 
ahh no follow on , so once it despawns its gone, ok i mis read the error ill get working on it
Skanderbeg 4 aout à 14h08 
Couple of us have the server up and running, but run into same issues outlined below. Primarily, after initial loot-spawn, there is no follow on to replace loot that hits its age and de-spawns. I have played on one server that has appropriate spawning...haven't asked the owner how he fixed it. Whats the future look like for this map?
every1knowsdaveDevelopments  [créateur] 29 mai à 3h39 
thankyou for the rmeinder, most of these are known and were scheduled to be fixed but i got disttacted .. ill get it sorted
deedly 27 mai à 21h27 
Just got a local server going and running this mod. It's pretty cool but seems like a lot of work still needs doing. couple examples:
- No loot descriptions / items spawn in with their classname - not in-game name
- floating loot or no loot
- floating buildings
- no npcs in large structured areas / large groups of bandits/undead in random areas in the woods

Are these known issues to be fixed or did I install incorrectly?
every1knowsdave 5 févr. à 12h20 
were on it!, we will update the page with some showcases of the mod on the next update (which will include new crafting abilitys)
Malau 4 févr. à 23h32 
Would be great if you could add some more photos and video to this Steam page showing what the mod is like.
BushcraftRoleplay.Online 4 févr. à 23h17 
Wooohoo!! Great to see this alive and well!
Arc 4 févr. à 17h04 
Never did I expect to see TES IV: Oblivion walls in DayZ lmao
Kamba 31 janv. à 17h15 
cant wait to dig into to this and check it out great job
Easy 31 janv. à 11h44 
@ NobbyBollokZ: Thank you :steamthumbsup: