Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
i just hope in its current state its enough to generally tell someone how they work
- Silly spirit has been stripped of its teleporting capabilities and given a smidge of damage, turning it into a filler pestering tool rather than a paranoia causer.
- Heat chaser is different while your attitude is dubious, becoming a large jump that summons silly spirits. i have chosen to split the furious and dubious variants and put them into their respective super sections.
- Pain Vortex is now a furious super instead of dubious and nerfed from its previous iteration (deals barely any damage anymore, startup dosent have super armor anymore, only hits four times)
- Cinder and spot dodge now cause clones to become invulnerable too
- New move called silly spirit added to dubious specials.
- Heat chaser now automatically stops after 5 turns.
- Clones are now hitcancelable.
- Clones max durability is now 8.
- Clones redirect less damage to Vixen.
- Attacks come out 1f later if Vixen swaps with attacker.
- Vixen can swap with attacker using defensive options. (THE PARRY OUT OF CLONE IS REALLLL)