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I apologize for the incredibly delay, as my computer was acting up and I couldn't respond in time. This is not a known glitch to us and if it happens again then please let us know, but hopefully it doesn't come up again and everything should be good for now.
Please let us know if this happens again, and thanks for informing us of this at least.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object cs_playerbg_obj:
Unable to find any instance for object index '-4' name '<undefined>'
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_get_instance_x (line 2)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 5)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 4)
called from - gml_Script_gml_thread_exec (line 712)
called from - gml_Script_gml_program_call (line 16)
called from - gml_Script_ugc_script_call (line 27)
called from - gml_Object_cs_playerbg_obj_Step_0 (line 36)
I apologize for the late reply, but that is actually something that happens with all workshop characters regarding how the game handles alt colors. Basically, after you download a character, you need to download another character after that one in order for their alts to work. So all you need to do to fix the issue is to download another character after Sandslash and the game won't crash on you.
Please let me know if that works, and I apologize for the confusion there, I'll probably update the description so everyone knows.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object cs_playercursor_obj:
second index out of bounds request 0,-2 maximum size is 1
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_get_color_taunt_value (line 8)
called from - gml_Script_update_char_color (line 279)
called from - gml_Object_cs_playercursor_obj_Step_0 (line 1078)
is this an issue anyone else is having or is this something wrong with my computer
Unfortunately as cool as that would be, I don't have the full spriting or coding skills to make a full character, and I would thus need to make a commission to both a spriter and a coder, which can cost upwards of $600-1,000. A lot of people ask for characters, but people should also know that it takes months to properly create ideas, sprite all 400 animation frames for a character, and then code that character in a way that works within the spaghetti code of Rivals. You can always feel free to join the Rivals extended workshop discord and commission people if you'd like, but it's going to end up costing me a lot of money that I don't have if I were to do that request.
Please forgive me for the upfront and somewhat answer, it's just that I wanted to be honest about how things are on my side, so please forgive me if what I said was rude at all, as I didn't mean to offend.
I'm really glad to hear that you're enjoying Sandslash for sure, and I'm very ecstatic to hear that you find them so interesting to learn! Regarding your questions, Sturdy is meant to reference Aggron (I know it was hard to tell, my bad), and as for the Sandstorm armor, it's mainly meant to stop the opponent from starting certain jab combos and for helping Sandslash get through weaker zoning tools. I know it unfortunately isn't much, but it's more of a fun nod to the games with some niche utility, so I think the other tools Sandslash has make up for it. As for the lack of a landing option, yeah admittedly outside of down aerial, Sandslash doesn't have too many landing options, but it helps to balance out how good their combo game is.
Thank you very much for all of your support, I'm glad to hear you enjoy playing Sandslash, and please feel free to ask any other questions you may like, feedback is always appreciated and it means a lot to me!