Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Fuzzle's Scenarios+: Red Sky at Morning
   
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15 Oca @ 19:11
3 Tem @ 19:06
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Fuzzle's Scenarios+: Red Sky at Morning

Fuzzle tarafından 2 koleksiyonda
Fuzzle's Tweaks
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This mod is a part of the Modder Pass III: Call of the Ocean!
Click the banner above to see a collection of mods which all fit this theme!

For this theme we will focus on civilizations, leaders, wonders, heroes and secret societies with a nautical theme. This can mean anything from great seafarers and explorers, to civilizations that thrived thanks to the gifts of the ocean. Also thalassocracies that traded and governed through the seas, raiders and pirates, great port cities and wonders. Listen to the Call of the Ocean for it is vast and full of history.

Introducing a brand new scenario: Red Sky at Morning! Compete for naval supremacy in the Renaissance to Industrial eras!

In this scenario, you must compete with other players in three categories:
  • Number of completed shipyard buildings
  • Number of naval units trained
  • Number of coast and ocean tiles owned

The player who leads in the most of these categories at the end of 50 turns will be crowned the winner!

For more scenarios just like this one, check out the whole Scenarios Plus collection!
Scenarios+
Scenarios+: King of the Hill
Scenarios+: Road to Riches

Non-Steam users:
You can download this mod at this link.[drive.google.com]

To install the mod, unzip the folder to the following location:
Documents\My Games\Sid Meier's Civilization VI\Mods

In game:
Click "Additional Content" and make sure this mod is enabled.

[ko-fi.com]
8 Yorum
williamberesnak 18 Mar @ 18:01 
@fuzzle Since you're such a whizz at scenarios, I was wondering if you could make a mod that is a standalone copy of the pirate factions in the Pirates scenario?
Fuzzle  [yaratıcı] 13 Mar @ 12:41 
They're on my to-do list but not a huge priority.
shafrancrocus 12 Mar @ 20:25 
It's a beautiful scenario! The bots fulfill the victory conditions, but are very slow in reaching the shipyards.

+ At the moment, when you hover over a scenario, only its name is displayed, not a description of the victory conditions like other scenarios.

INSERT OR IGNORE INTO DomainValues (Domain, Value, Name, Description, SortIndex) VALUES ('JGP_ScenarioPlus', 'JGP_NAVAL_COLONIZATION', 'LOC_JGP_NAVAL_COLONIZATION', 'LOC_VICTORY_NAVAL_COLONIZATION_TEXT', 4);

+- Leaders with long names [example, Catherine de Medici (Magnificence)] make it hard to read who has how many shipyards and units.
Maple_Leaves 枫叶 17 Oca @ 11:13 
nice work! :steamthumbsup: i hope i can make a scenario like you do in the future
Fuzzle  [yaratıcı] 17 Oca @ 7:11 
I'm open to suggestions as to gameplay changes. Let me know how the AI does with this as well.
Exceptional Work Fuzzle!
Thank you Fuzzle, the game needs more scenarios.