Heretic: Shadow of the Serpent Riders

Heretic: Shadow of the Serpent Riders

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Korax
By Aeon
"Greetings, mortal, are you ready to die?"
   
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Background
The next target of the Serpent Riders’ wrath was Cronos, a populous human world. Cronos was a land of unification and oppression, where all of humanity bowed to the triumvirate of Legion, Arcanum, and Church. These three institutions controlled every aspect of Cronos, each exerting power over a meticulously defined sphere of influence. As such, Cronos was both disciplined and fragile: by subverting the leaders of these three institutions, the Serpent Riders instantly gained control of the entire world. Zedek, Marshal of the Legion, Traductus, Grand Patriarch of the Church, and Menelkir, Arch-Mage of the Arcanum succumbed quickly to the Serpent Riders’ promises of immortal life.

As before, a single Serpent Rider was left behind once the world was largely enslaved. This time it was Korax, the second most powerful Serpent Rider.

On Cronos there was no such thing as the Sidhe, no secret conclave to expunge Korax’s grand army. But there were three brave souls who fought against Korax’s might: Baratus of the Legion, Parius of the Church, and Daedolon of the Arcanum. Together, these three adventurers fought their way through the twisted realms of Cronos, ultimately defeating the chitinous horror that was Korax. Their victory marked a grand day for all of humanity, once again signaling the vulnerability of the dreaded Serpent Riders.
Apperance
Korax is the second Serpent Rider and the final boss (and chief antagonist) of Hexen. Not at all humanoid as D'Sparil is, he has six arms, red eyes, a demonic skeletal face, and a long tail. He has 5000 Hit Points.
Attacks
Projectiles

Korax launches projectiles from each of his six arms simultaneously. These projectiles consist of the ranged attacks from various non-boss Hexen enemies such as the Slaughtaur, Stalker, Green Chaos Serpents, Brown Chaos Serpents, Reivers, and Afrits. Interestingly enough, he will never use a Dark Bishop's or a Wendigo's attack.

Traps

Korax can summon traps, including spikes, fireballs and turning the ground to lava.

Summon Monsters

When Korax reaches half health, he summons Ettins and Centaurs and when you find him again he summons Serpents and Dark Bishops from two rooms on the side as well as ghostly Ettins, Centaurs and Chaos Serpents.

Teleportation

On the second meeting with Korax he can teleport around the room, a similar ability by D'Sparil.

Have some Icons of the Defender, plenty of Repulsion Discs and good luck.