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Biotech Category Re-examined
   
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12 jan @ 21:12
11 sep @ 6:45
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Biotech Category Re-examined

I 2 samlingar av ferny
Ferny's Progression Modpack (1.4 BIOTECH)
644 artiklar
Ferny's Progression Modpack (1.5 ANOMALY)
735 artiklar
Beskrivning

Biotech Category Re-Examined
While the Biotech tab serves its purpose at categorizing everything from the Biotech DLC into itself, biotechnology is not the purpose of the category itself. This re-examines what should and shouldn't be considered biotechnology. This moves the bioscupltor from Ideology into Biotech, caskets, and anything that has to do with human modification. Anything else is tossed into other vanilla categories.

Now also moves all Medical related buildings. One place for all biological care.

Best paired with
- Automation Category, puts mechanoid related builds into a full category dedicated to Automation

Mod Support
- Everything in my modpack
- Alpha Mechs
- Vanilla Recycling Expanded
- Vanilla Races Expanded - Waster
- [HRK] Medieval deathrest coffin
- Vanilla Furniture Expanded - Medical Module
- Use Tab-sorting to move anything else I didn't include.

Compatibility
Pretty much everything


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32 kommentarer
JazzimoX 11 sep @ 14:30 
ooh, nice. I have whichever mod lets me reorg categories myself but I just think "eh, it's not that important". Then as soon as you add changes I think "where have you been all my life".
Thanks for the update, hate seeing the stacks of your 'estranged face' icon on screen when I'm loading the game, otherwise love your work!
ferny  [skapare] 11 sep @ 6:46 
v11 - All medical buildings are now in this category. Including new patches for VE Furniture: Medical
ferny  [skapare] 9 aug @ 7:36 
@megabot Nah sorry dawg 🥲
megabot 9 aug @ 7:15 
oh. now I am even sadder that I cannot wishlist it. do you mabe have it on itch.io ?
ferny  [skapare] 9 aug @ 7:06 
@megabot Sexual stuff in the game
megabot 9 aug @ 6:35 
apologies for asking, but why is the game which you ask to be wishlisted unavailable in germany? or is it unavailable anywhere?
ferny  [skapare] 14 jul @ 20:01 
v10 - fixed potential errors
ferny  [skapare] 12 jun @ 17:09 
v9 - added support for medieval deathrest coffins, restructured the mod to throw less errors and be more organized
ferny  [skapare] 23 maj @ 4:07 
@Sao Jorge Probably has to do with "Tab-Sorting"
Sao Jorge 23 maj @ 4:04 
Ahn... sure? Forgot to mention, gigantic modlist hahaha
Starting new playthrough (finally finished anomaly)

I just figured it would have something to do with the mod that shrinks the menu item listing, so that compatible items are under the same menu item. It comes from some QoL or tweak mod, not sure which one.

I think the modlist is just too big, introducing too much incompatible items/code/don't understand hahaha. But here it is. (cant fit it... 1000 characters limits haha)

Thanks for your dedication @ferny :)

https://pastebin.com/Eix69Uhv
(had to remove the urls, pastebin was complaining about restrictions)