Project Zomboid

Project Zomboid

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Eris' Night Vision Goggles RM update
   
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2.082 MB
9 jan 2024 om 8:25
26 aug 2024 om 6:19
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Eris' Night Vision Goggles RM update

In 1 verzameling van RavingMadly
Escape From Kingsmouth Mod List
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Omschrijving
Original mod by Eris. All the original code and functionality is theirs, I resolved a few conflicts in the code to restore functionality, and rewrote the distributions file to work in the new procedural system. I also changed the model from a balaclava to a welder mask, because it seemed more logical to me, and removed the NV scope and taclights because they didn't have any actual functionality. Again, all original credit is to Eris. I just resurrected it. -RM

UPDATE 8/26/24
Changed model to Shooting Glasses instead of welder mask. Eliminated clipping issues with hats, and there are no vanilla conflicts with glasses. Item is in the TorsoExtra slot, so it does conflict with aprons in vanilla and any mod that uses that slot.

Workshop ID: 3135634599
Mod ID: eris_nightvision_goggles_RMupdate
14 opmerkingen
fin fin fin 29 jul 2024 om 9:46 
sadly im aware of that issue what i dont understand is that why nobody bothers to talk about vision cone thing, we already have 360 degrees vision mod which modifies the java files i might try to take a look at his code but idk java and as far as i know we need to decompile classes to modify them in java
RavingMadly  [auteur] 25 jul 2024 om 3:24 
@Mythion It is indeed possible to do. I'm looking into changing it to a form of glasses or goggles, rather than a hat. Will likely be a quick change, but I'm traveling and don't have the resources to do it here. Most likely will be implemented next month (August 2024). This will obviously eliminate the clipping issue, but will create other conflicts with what it can be worn with. I will do my best to minimize those, but it will require a ton of testing, which my laptop can't handle in a reasonable timeframe.

@tiananmen I have gone through the code and there is nothing in there to modify the vision cone. This is simply an overlay that gets put on top of your screen when you turn the goggles on. I haven't the first idea how to crack into the game and mess with that sort of thing, which I assume is Java and not Lua, and I have neither the tools nor skills to modify.
Mythion 6 jul 2024 om 11:09 
Is it possible to change the model for the NVGs? I kind of liked the balaclava instead of the welder mask, as I like wearing gas masks and helmets, but the welder mask clips through.

Thanks in advance and thank you for keeping the mod alive!
fin fin fin 14 mei 2024 om 3:13 
no i dont want it, but as you know pz decreases your vision cone a lot when its night if atleast this nightvis could give us the %60-70 of it then it would make this thing useful. in its current state its more of a aesthetical thing than a functional one
RavingMadly  [auteur] 13 mei 2024 om 16:39 
@tiananmen That is correct, it doesn't magically give you eyes in the back of your head.
fin fin fin 4 mei 2024 om 15:51 
vision cone is still same after turing on nightvision all it does is make you see enviroment but you cant see the zombies which are out of your vision cone
blackhawk700 3 mei 2024 om 11:39 
Thanks! Sorry for the confusion
RavingMadly  [auteur] 26 apr 2024 om 15:43 
@blackhawk700 Visually it should appear to be a welder mask, that is the model that I used for it. As for it not working, they tend to not spawn with batteries, or with dead batteries. Try popping in a new battery and waiting until it's well and truly dark (like 0200) and try it then. There are also intensity/power settings on the NVGs that you may need to adjust up or down. These are accessible through standard right-click menu. I have tested it with a wide variety of mods, somewhere in the hundreds, but there is always the possibility you have something that conflicts with it that I don't run.
blackhawk700 2 apr 2024 om 13:21 
Doesnt work for me and spans as a welding mask visually, and night vision didnt work with it
WaKKO151 6 feb 2024 om 8:47 
ty