Divinity: Original Sin 2

Divinity: Original Sin 2

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Custom movement speed, Skip animations, Fast forward combats
   
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Type: Add-on
Game Mode: Story, GM, Arena
Bestandsgrootte
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1.072 MB
3 jan om 20:51
7 apr om 13:53
17 wijzigingsnotities (weergeven)

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Custom movement speed, Skip animations, Fast forward combats

In 1 verzameling van Sol
NowJoy (Español)
9 items
Omschrijving
This mod accelerates the game in various ways, making it much faster, and is configurable to function in combat and out of combat, affecting only players or NPCs. Be warned that a few and very specific combat scenarios can freeze the game, but I can fix that if you encounter it; post it in the bug section of this mod.

The default configuration of this mod affects characters that are in combat only, but you can choose to affect outside of combat as well with the in-game configurator.
This menu can be accessed through the crafting recipe shown in one of the image. Don't try to manually put the item in the grid, use the recipe in the recipe menu instead!

    This mod work doing this:
  1. Modify the walking and running speed without modifying the cost of movement in combat or the effect of surface and cloud.
  2. Cancel the attack animation when a basic attack hits, fails, or is blocked.
  3. Cancel skills animation when a spell is fully casted.

See the video with the CC activate.


My other work: Link multiple backpack in to one.
My other work: Mule character on demand
Populaire discussies Alles weergeven (1)
16
21 apr om 16:42
Fast-forward bugs.
Sol
13 opmerkingen
KURISU 21 mei om 0:36 
Must have mod.
Muchas gracias! 💚
Immorikal 19 jan om 16:24 
Yeah, I can confirm. Seeing a bit of a waiting time for the NPCs skill/move selection. I don't think the waiting time is as exaggerated without the mod either. Great mod by the way! Works amazingly, aside from this issue.
mattcat83 19 jan om 12:23 
Excellent, I can confirm, at least for myself, that this latest update from about half an hour ago does speed up the animations significantly from what was the cast this morning. I've been testing this mod by fighting the Masked Servants of Ryker's Manor in Act 2; I'm not sure how many kinds of attacks or abilities they have, but the waiting time has lowered a bit after the update. I think there was something wrong with the scripting from the previous update that was causing a general slowdown. I also have an older computer (my CPU is an Intel i5-6600 quad core from 2016), so that may have something to do with it. Nevertheless, I don't think these enemies wait quite as much without the Fast Forward mod as they do with it.
Sol  [auteur] 19 jan om 11:55 
You are right; I forgot to update the folder where the scripts are. Now it should work fine. Regarding the NPC taking time, it usually happens if they have too many options, such as potions, scrolls, or skill. It's likely that this mod is not the cause, but I will check just in case.
mattcat83 19 jan om 11:31 
Interesting, this mod became much more stable for me after this latest update, but for some reason the AI takes much more time between actions when deciding what to do. Additionally, it doesn't seem to move faster than the "Slightly Faster" option regardless of what setting I assign using the menu. It's still faster than the vanilla, I think, but not by much.
Sol  [auteur] 19 jan om 9:20 
Typically, I update the code to clean up leftovers or optimize the code I'm using. As an example, with my other mod, 'Mule Character,' I uploaded a video to showcase the new features. So, don't worry; if I add something new, I'll create a new video to explain the changes. If you're curious, this time I simply deleted a line of unused code and added an underscore '_' in the mod name 'internally,' so they appear at the top in the mod editor when loaded. Lastly, I updated their description so that when you hover your cursor over the mod inside the game, it shows what it does.
mattcat83 19 jan om 2:50 
What was changed in this latest update? The Change Notes don't contain any information.
Sol  [auteur] 14 jan om 20:16 
I made a change due to a conflict, i updated the screenshot to reflect that!
mattcat83 12 jan om 3:12 
The combination of five resurrection scrolls as displayed in the screenshot doesn't work in this updated version of this mod. Instead, follow the Recipe to access the new menu, which consists of only one resurrection scroll and a healing potion.
Sol  [auteur] 8 jan om 0:29 
I just updated the mod with the new menu. Now you can configure it more easily with the movement speed you want. Cheers.