Jagged Alliance 3
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Gunfight Rework Remastered
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29 дек. 2023 в 3:18
5 юни в 2:23
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Gunfight Rework Remastered

В 1 колекция от LionCat
TACTICAL AI PROJECT All-in-One Mod list
22 артикула
Описание
Check all my mod list here.
*华人铁友请参阅 中文说明[docs.qq.com] 或加铁血联盟3【QQ交流群=881710876】提供反馈和建议。

INTRO
A remastered Overhaul - Gunfight Rework edition focusing on brutality & lethality of hardcore JA3 battlefield experience, is designed based on the TACTICAL AI PROJECT but the vision is almost the same as original so please check the detailed info here first.

REMASTERED EDITION FEATURES
  • Add NEW mod option [Real Lethal Weapon] -- Greatly increase all firearms firing range and cover solidness to reproduce a more fierce combat experience.
    Now, bullets don’t have eyes! Mercs must be very cautiously manoeuvring around the battlefield and actively seeking \ prone in a cover as fast as possible. Standing out of the cover when under fire equals fatality.

  • Slightly increase all firearms overwatch cone. Try not to be caught by ambush overwatchers, especially those terrifying MGs.

  • Slightly increase all firearms noise. Shooting can cause more enemies being alerted if no suppressor equipped.

  • Handgun AP cost reduced to 2 and SMG's burst\auto fire can fire extra 2 shots. Those CQB weaponry is very capable & versatile during mid-later game stage.

  • When combat started \ triggered, daytime sight range has been increased drastically to allow all combatants managing their gunfight in a longer distance. On the other hand, 'Night, Storm & Fog' visibility has been greatly reduced to the minimum so night goggles & nightops perk, tracer bullets, flaresticks, flaregun and flashlight now may be very useful against the darkness and harsh weather.

  • Enhance the suppression status effects from gunfight rework original: a target who is spotted and taken fire can be suppressed into the 'Under Fire' situation, losing max AP based on 'Under Fire' and 'Wounded' level.
    Under heavy fire is now very dangerous, as the Merc may not be able to move around or shoot back effectively while the opponents are flanking towards your cover. This is more critical for a sniper\MG role! Thus, placing the snipers and MGs away from the enemy and so they can provide crucial fire support from other side of the map safely.

  • Setup your preferred Auto-fire Damage Modifier in the mod option to mitigate or eliminate burst\auto-fire damage penalties.

COMPATIBILITY
  • This mod is save-game friendly and almost compatible with any other mods, though using other weapon overhaul mods may cause conflicts and break some function.

  • If the mod loaded in mid-game, you may have to re-install all weapon module to update the mod effects.

  • If [Real Lethal Weapon = OFF], then all the armament firing range stats are tuned towards original Overhaul - Gunfight Rework to support all other 3rd party weapon packs (Tons of Guns, Masters of War, BCE Guns, etc.).

Please check this page for more details.
Популярни дискусии Всички (1)
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30 март в 8:31
ЗАКАЧЕНА: Gunfight Rework Key Features
LionCat
34 коментара
mistral 24 окт. в 13:44 
In my game, it seems that loading Gunfight Rework makes a lot of guns that are cumbersome in the vanilla game not cumbersome. For example, the M24, MG42/MG58, and HK21 are not cumbersome, so it's possible to get free move with them. However, heavy weapons like the MGL and RPG are still cumbersome. Unloading this mod makes those weapons cumbersome again. Is this intentional?
Grub Killer 30 авг. в 4:40 
Is there anyway to change head explosion chance for bigger calibers?
LionCat  [автор] 28 май в 5:34 
@wayne885 Hi, Thanks for the feedback and it is adjusted in the latest Gunfight Rework update.:JA3aim:
wayne885 24 май в 2:22 
作者你好 AUG 的槍管是和腳架綁定 所以目前沒有腳架懲罰

Hello author (AUG) The barrel is bound to the tripod, so there is currently no tripod penalty.
HE4DEYES 24 апр. в 7:45 
Thank you I have changed that in your mod. what i dont understand is why were these auto fire pentalties implemented by the devs?
LionCat  [автор] 24 апр. в 6:57 
@HE4DEYES Sorry I cannot understand what you mean here but I could share what I know for this mod: it is the mod option [Auto-fire Damage Modifier] which mitigates or eliminates JA3 Vanilla penalties on all weapons burst\auto-fire mode. So i.e. you need to tell me what value is your wish "3x11 or 3x14 pr 3x21" ? : what do you think about JA3 Vanilla penalties? Is it good for you or you also hate it as many of us did?

If you feel vanilla is better then please just choose "[Auto-fire Damage Modifier] =Origin" then 'AK 47 3x14 will become 3x11 vanilla value' or if you feel "I hate JA3 gives me penalties if fire my AK47 in burst\auto-fire mode" then please choose "[Auto-fire Damage Modifier] = Full or Default. After you choose the desired mod option then just load to your latest save to see how it goes. [Auto-fire Damage Modifier] is a GLOBAL Modifier i.e. it affects all armament burst\auto-fire damage output not only AK47 so hope it helps you. :JA3dogtag:
HE4DEYES 24 апр. в 6:40 
so did you change that for the AK 47 or do i need to change that? because the ingaem discreptions shows me 3x14 even with your mod installed? and if I have to change that myself how do I open your mod?
LionCat  [автор] 23 апр. в 10:04 
@HE4DEYES [Auto-fire Damage Modifier] in the mod option can mitigate or eliminate vanilla burst\auto-fire damage penalties. (Default = mitigate penalties; Full= eliminate penalties; Origin= vanilla penalties) i.e. Origin = 3 x 11 ; Default = 3 x 14 ; Full = 3 x 21 (and '21' is the AK 47 'single shot' damage; JA3 vanilla force some 'magic annoying' penalties to all burst\auto-fire shooting mode and this option is to mitigate or eliminate it at your control) :JA3medal:
HE4DEYES 23 апр. в 9:24 
why is the base damage of the AK 3x14? or is that not shown correctly?
HE4DEYES 23 апр. в 9:14 
thank you! and thank you for the mod and your dedication