Counter-Strike 2

Counter-Strike 2

1,197 valoraciones
Inferno Night
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Modo de juego: Clásico, Deathmatch, Compañero
Etiquetas: CS2
Etiquetas: Map
Tamaño
Publicado el
Actualizado el
659.608 MB
27 DIC 2023 a las 18:19
9 JUL a las 14:52
4 notas sobre cambios ( ver )

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Inferno Night

Descripción

Details
A night time re-light of Inferno, I've tried to light the map carefully in order to maintain what I consider decent player visibility, which is something I think is missing from a lot of CS night maps.

This map took a lot of effort to make as the map decompiler for CS2 was not up to the task and I had to work with people in the SteamDB discord server to implement features and fixes, huge thanks to kristiii and all the contributors of Source2 Viewer!

Have fun and enjoy!

Thanks to

Play the map
You can play the map at: 185.246.211.235:26768
courtesy of inFqm

Search Tags: Inferno, night, Inferno night, night map, night time, wingman, deathmatch, casual, competitive, dark, CS2, dawn


160 comentarios
Fantoxe 26 AGO a las 14:09 
brabo
Super Idol的笑容 18 AGO a las 22:00 
Hello! You did really really great with the lighting, love this map. I have a question tho: how did you compile the original map? Whenever I try to do it it does decompile it but it creates 900mb .vmap file witch loads into the hammer for ages and then when it's loaded, it does not reference to any props that hammer has, istead, the map is made of a bunch of .vmdl files that are randomly cut and are not really comfortable to work with
Angel  [autor] 21 JUL a las 8:45 
yeah sure no problem, theres no way to fix it without remaking the entire map anyways
mate we just played fun games but shitty frames suck anywhere so I just pointed that out :-)
Angel  [autor] 21 JUL a las 8:39 
inferno sweaty sure but if you are being sweaty on a funny workshop night map that's on you
we definetly observed more than 10%, maybe a system to system difference

inferno sweatiest map in the pool brother
Angel  [autor] 21 JUL a las 8:32 
there is a 10% fps loss due to this map being made before we improved the decompilation process but 10% shouldn't matter too much especially since the map isn't meant for sweaty competitive matches anyways, its more of a fun casual type of thing
na dawg, has to be optimzed badly and some ppl with decent end rigs had way bigger issues than on normal inferno, even me with 4080Super and 7950 had meh frames, we play 5v5 on many maps and this stood out hence I commented
Angel  [autor] 21 JUL a las 8:27 
computer issue
fps bad for many