Death Must Die

Death Must Die

Not enough ratings
EZ Ghost Matter Guide
By StuffedPlatypusLuvsOrigamiRabbit
How to get Ghost Matter EZ
   
Award
Favorite
Favorited
Unfavorite
Guide
Pick Marris, don't get hit. That's pretty much it.

Play on lvl 0, be fully geared, infinite pull range is nice but I like the safety of two dashes so take any other sign. The Sign of The Helper seems bugged on the final boss and tends to miss the hit box. Since we are going Mort best in slot is looking to be The Sign of The Summoner.

Roll for Justice, Time, and what ever, probably Mort.

Justice -
Divine Shield - For a get out of jail free card.
Celestial Wings - To stay moving around quickly while attacking.
Reprisal - Just because everything else left is trash. Maybe a random stun will save your run.

Time -
Gem High - Skill is broken, DPS goes through the roof during enemy rush phases.
Warped Strike - Deal more dmg, get more exp shards to buff Gem High.
Force - To make up for not taking infinite pull range.
Every other skill is also pretty nice, can take Time Field for extra safety or The Summoner for more DPS.

Mort -
Mayhem - Free dmg
Ravens and Phantoms - Enable Mayhem
Execution - More exp to buff Gem High
Skeletons - During the 19 minute enemy rush you can build up so many skeletons that you can let them overrun the last boss.

I feel like the only hard part of the run is the early level green slime rush, if you can dash around that phase with out getting hit you should then be able to scale into a killing machine. Use Celestial Wings and Gem High to stay moving and collect all the power ups scattered across the map. I like to switch between auto attack and manual aiming. During gem high and Celestial Wings fly around the map using auto attack to blow up everything while looking for shrines. During boss and elite enemies switch back to manual aiming to burn them down.

GG EZ







10 Comments
StuffedPlatypusLuvsOrigamiRabbit  [author] 15 Jul @ 6:34pm 
@Venix5 Haven't played this game much since the update, they could have hard nerfed this build. But the damage was coming from Time skills and not Mort skills early game.
Venix5 15 Jul @ 6:44am 
yeeaaah many many skeletons and the boss jsut loughs about this weaklings - they kill nothing
Venix5 15 Jul @ 4:57am 
Ravens and skeletons kill no boss, how do you kill the sisters (gargoyles) not with this build.
StuffedPlatypusLuvsOrigamiRabbit  [author] 31 Jan @ 7:48pm 
@>> ||)) || \\// << Mage lady you unlock.
Alan Sleep 31 Jan @ 7:16pm 
@slyderX difficulty 0 aka no difficulty increases for item drops
SlyderX 29 Jan @ 2:37pm 
whats level 0...there is level 1 but no 0
>> ||)) || \\// << 26 Jan @ 11:01am 
who's marris?
StuffedPlatypusLuvsOrigamiRabbit  [author] 24 Jan @ 11:27pm 
That's why skeles is the last skill listed, take a few points in them late game when you are full build and let them over run the last boss.
Keleru 22 Jan @ 4:49am 
Necromancer skeletons are a bad option early game, but in the last couple minutes, esp the 19 minute wave you make so many of them that they solo dracula for you in a few seconds if you built enough damage from mayhem, etc.
PsychoDD 21 Jan @ 12:16pm 
Skeletons feels like a bad option. They are too slow to kill faster moving targets and archers.