STAR WARS™ Republic Commando

STAR WARS™ Republic Commando

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Republic Commando Tips
By Special Private Duffus
   
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Tips
  • The main tactical challenge of this game is ammo management. Don't become over-reliant on one weapon.

  • Remember to use all your explosives, but keep three in reserve in case you need them.

  • Use grenades whenever it'll get your guys out of harms way faster, but don't waste a thermal detonator on three basic battle droids.

  • Your anti armor rounds, usually, are for taking out super battle droids. Also those flying geonosians with the laser staves.

  • Flashbangs only work on living things, I think. No droids.

  • They work on you too, after you throw one, look away until you hear the explosion.

  • Geonosian grunts and your basic battle droids take half a mag of bullets but 1 melee attack to kill. Don't expose yourself to fire to bum rush them, but also do your best to conserve bullets.

  • Trandoshian slavers also go down easy with melee, but dump half a mag in them first.

  • Ceiling-mounted auto turrets are the bane of your existence. Your teammates will always get destroyed by these. When you come across some, give your team the F3 command, "defend this area", somewhere far out of the turret's range. Then take care of them yourself.

  • I don't know why, but turrets always seem to go down faster with a pistol than a rifle.

  • Some monsters are easy to trick so you can shoot them but they can't shoot you.

  • Super Battle Droids shoot from their right arm, so, if you shoot them from an obstacle that's on your left and their right, you can get them to shoot into the wall while standing wide in the open.

  • Droideka destroyers' heads stick up high, but they shoot from really low. So, shoot at them from an angle where they're in front of a waste-high barriers, and they'll shoot into the barriers while standing wide in the open.

  • Trandoshian heavy gunners are the other bane to your existence. Use all explosives immediately (unless you have flashbang or taser grenades, in which case, wait for the effect to wear off before using another)