Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
No icon update yet, I've been playing with the vanilla style ones and not bothered about it. I'll get to that eventually.
Well I just got home after some time away so I should work on something in the next few days, I also want to go back to my ongoing game and enjoy my own work lol. Any changes to the icons will be save game compatible anyway. Logical thing is to restore the grid icons as the screenshots already have those, and release a new sub-mod that overwrites the gfx with the vanilla like icons. There's no way to have both styles without overwriting the file, so a new mod is needed.
Good to find someone who liked it :)
I will work on something to re-add those in a few weeks.
Removed changes to asteroid field scaling for performance reasons;
Changed Survivor trait (used on Post-apocalyptic origin) to provide 25% habitability bonus in Marginal worlds (not just Tomb) instead of the bonus I had before. So now the beginning of the game should be a bit easier, but you will still feel the need to improve your nuked homeworld as soon as possible by researching Atmospheric Manipulation.