RimWorld
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GrimWorld 40,000 - Framework
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Mod, 1.4, 1.5
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12.448 MB
22 dec 2023 om 0:58
20 sep om 10:52
24 wijzigingsnotities (weergeven)

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GrimWorld 40,000 - Framework

In 1 verzameling van Clashgore
GrimWorld 40,000 Collections
12 items
Omschrijving
“ENOUGH FIRE IN THE RIGHT PLACE CAN SOLVE ANY PROBLEM.”





This is the framework for the Grimworld 40,000 mod series. It adds core functionalities leveraged by other mods in the series. It is comprised of necessary code and has little to no visual additions.

This mod is made by fans for fans. Follow our mod list for more Warhammer 40,000 content.

Any content added will can be subjected to changes in the future as we look in to ways to improve our mod and contents. We will provide alternative means to reach previous content if any big changes happen. Mainly we want to state that this mod series is still being built up and future additions will be released when finished, these also may be expanded upon in the future.


  • Coloring tool - A special apparel tool that allows switching between multiple masks and the application of up to 3 colors per item, in a custom interface.
  • Custom research blueprint - A custom made research blueprint utilized as a requirement for researches without the use of the Royalty DLC as a requirement for the mod series.

  • Shields and weapons tag system - A custom tag system that allows your pawns to equip shields without additional mods. These shields stay hidden until the pawn is drafted.

  • Unwavering conversion - A custom tool that allows you to enable objects to convert the most unwavering pawns by "stripping the unwavering loyalty" trait.

  • Apparel set power (provided by BlackMarket420) - A special code which grants a pawn a hediff when they're wearing a specific set or combination of clothes.

  • Jump ability - A special code which grants a pawn with specific apparel to jump and deal damage on landing.

  • Melee weapons burst fire - A special code which grants a melee weapon ability to shot volley of bullets.

  • Weapons stance switch - Thanks to Blackmarket420 we can have weapons which have range and melee stance

  • Parry system - Thanks to Sandwish we can have shields which can parry, reflect melee/range attacks and negate damage in melee



Q: Do we have a Discord server?
A: Yes, here is invitation link https://discord.gg/eqDRgHy7Fh

Q: Will you keep updating this mod?
A: Yes, but this is a framework only.

Q: I'm having Linux incompatibilities or my Linux version is not working properly with the framework.
A: Linux users may need to use ProtonDB. This is due to an issue in the painting tool.

Q: Is this mod Combat Extended compatible?
A: Yes.

Q: Are new mods planned for the GrimWorld series? What are the next updates for this mod?
A: Yes, you can take a look at our publicly released roadmap. More information can be found in our discord, together with spoilers!

Q: I prefer Github or I want a Github repository, can I have it?
A: Yes, you can get all of our mods through our project's Github page[github.com].



Clashgore: Mod "founder", balancing stuff, descriptions and manager

Maxim: Coding and C#

Alite: Coding

Epicguru: Coding and C#

BlackMarket420 and Taranchuk: For making and providing the "Apparel set power" tool

(CC BY-NC-SA 4.0)[creativecommons.org]

[discord.gg]

[www.patreon.com]

In case of errors or other problems, please write in the comments, join our discord server or write for me on discord "Clashgore#8408"
53 opmerkingen
BRAWNYEEL 3 sep om 7:01 
i have a problem. i can't equip my pawns with weapons
Clashgore  [auteur] 30 aug om 23:25 
Post it on our discord
EvoTU 30 aug om 19:02 
Around 50 days or so into my current (heavily modded but generally curated for performance) run I'm getting sudden spikes of this under Harmony Patches via Dub's Performance Analyzer:

GW_Frame.HarmonyPatches:ResetMessageCountPostfix

I'm having a hard time pinning down what this could be related to. These are few but spiky (~140ms) calls that immediately drop my TPS by 200+ for a second or two.

It's my first time with the set of Grimhammer mods, what's the easiest way to help you guys figure out what this could be related to and how to fix it?
George Joestar III 3 aug om 10:06 
Maybe could mention the temporary conflict with dead man switch in the Description?
Clashgore  [auteur] 16 jul om 2:52 
They need to make patch for our mod i think
Clashgore  [auteur] 16 jul om 2:51 
Yes it is compatible with Phonicmas mods
xkp92110(orick) 16 jul om 0:59 
idk GrimWorld 40,000 - Framework and Core Imperialis conflict with dead man switch.
mechanitor can't right click any friendly mechanoid.

if i add GrimWorld 40,000 - Framework and dead man without Core Imperialis.
Right click any mechanoid and get error log.

https://gist.github.com/HugsLibRecordKeeper/e6fd529cca550d8f366166306b45f11e
i report same error for dead man switch.
sorry,my english is poor.
普鲁克斯 10 jul om 5:01 
I am getting the same issue
可莉 9 jul om 20:46 
Does this mod compatible with another warhammer mods created by Phonicmas?:lunar2019deadpanpig:
Clashgore  [auteur] 2 jul om 17:09 
Please bug report on our discord, there is banner above which say that ....