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- Coma Rest Genes : A system for making genes that act similar to Deathrest without requiring unique C# every time
- Limited Charges : Thing Comp that can be attached to any equipment to grant abilities with a limited number of charges. These charges can't be replenished, and you have some options on what occurs when they run out
- Spawn Humanlike : Hediff comp that allows for spawning humanlikes at varying stages of development with some options for how the xenotype is handled
- Type Specific Damage Stats now have weapon versions that can be added to statBases to multiply the damage dealt to certain enemy types
- Flexible Conditional Stat Affecters : A bunch of new Conditional Stat Affecters that allow you to enter the values to check for in the condition. For example, you can make a gene that only provides bonuses while the pawn is in light levels from 30% to 70%, or only while certain weather conditions are active
- Genetic Romance Chance can now check for multiple stats at once
- Ability validator can check for roofs when checking the rain/snow rate
- Burst and Blast attacks can now use effecters
- Push Target : New ability comp to move targets around without teleportation
- Think Tree Stuff now includes a conditional checking for nearby pawns in the same faction, and a job giver that causes any ability that uses CompAbilityEffect_WithDest (like teleportation or push target)
- Create Items (Hediff) : Spawns items below or near the pawn on certain intervals, on removal, and/or on death. Includes options for setting the hediff severity required for specific spawns, and various options that allow for some randomness
- Spawn Baby Thing Comp : Causes the thing to create a new baby at the end of the interval. Wiki page for this is still a work in progress at the moment, so please check back in 3-24 hours
I've been slammed with a ton of red errors. Here's the error Log. https://gist.github.com/HugsLibRecordKeeper/f153049a32d7ed64d7abddc55e333aed
Because I'm pretty sure it's coming from EBSG.