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Fordítási probléma jelentése
A lot of mods added new content for 1.5 and the patch makers are still playing catch-up
Check with the CE team. The weapons in the base mod have been patched by them. They might have patched this mod too. I don't keep track tbh. since I've never used CE.
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Spacer
<Some Spacer Hammer>: Probably a hammer with a pneumatic head or some other high-tech nonsense or just a more high-tech look. Mostly intended so people will feel like it fits in their ultra-modern SoS2 spaceships and stuff. Straight upgrade.
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Ultra
In general I figure balance is less of a concern here, and people downloading this mod would probably want slightly busted stuff for their ultra-late-game colonies. I'll probably inflate the costs to make it too expensive for the quest giver to hand it out early-game.
Warmech Pulse Rifle: Practically a straight upgrade of the Warmech Anti-Material Rifle, still sniper-rifle style.
Warmech Plasma Cannon: Upgrade to the rocket launcher.
Warmech Rotary Pulse Cannon: Better version of the big minigun basically.
I'm happy to write XML and implement most weapons that could fit, whether it is tribal/medieval/industrial/ultra, or unusual weapons like Anomaly stuff.
Going of what people have requested here, perhaps a one-handed submachine gun or pistole, like a huge rugged 'AR-15'-looking pistol
Someone mentioned an ultra-tech scythe. Rule-of-cool weapons like that are always neat. I could totally see some Anomaly-themed "dark-archotech" stuff as well.
There was mention of a giant bow, which does make sense. The base mod has javelins, but a bow would make sense as a more accurate alternative for giants.
A flamethrower could also be nice for those who don't mind collateral damage.
It is mostly dependent on getting the art assets. I rarely feel inspired to make weapon arts, but if some artist feels like providing quality art assets I'm usually open to write the XML and put them in.
Also, I'm not as good at art as Phaneron and Mobile Kek Suit who made most of the stuff here :D
@Flesh Forge
Simple Sidearms did change to using weight as a default for carrying sidearms after I asked the author (PeteTimesSix) back in 1.4. Dunno about the state of it nowadays. I'd suggest asking Pete about it since it is ultimately up to them how it should/would behave. (Pete has a Discord, where you could ask) :)