Coin Pusher Casino

Coin Pusher Casino

25 ratings
What I Have Learned In The Arcade...
By FangtheFluffy™
Look this is just a rough Guide I am Putting together using what I have figured out here and there playing the Level 0 Arcade FunFair and Beta Lvl 1. Not Sure How often this will be updated or how long I'll enjoy the mode But I Hope it will help others looking for Knowledge on the mode.
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Item Effects


Dice
Resource For Wheel events, few will spawn on the machine.
Supported Machines
LvL0~
Farmable Machines
-Classic | lvl0-1.Cr | lvl31-110k.Cr |
-Zen | lvl15-12.5k.Cr |
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Quake
Throws all Drops on the Machine forward about 2 vertical metal bars distance towards to the Loot shoot lessening further up the playing field.
-Knocks coins out of the Machine onto the field.
-Can trigger twice.
-Can spawn power/spin tokens.
Supported Machines
LvL0, Lvl1.
Farmable Machines
-Classic | lvl6-200.Cr | lvl31-110k.Cr |
-Zen | lvl10_Casino-3.5k.Cr | lvl26-100k.Cr |
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Tornado
Sends a Strong Twister Down the Middle of the Shelves Sucking up about 70% of the drops and carrying them to the Loot Shoot.(will lose drops but a massive improvement From Previous Version)
-Can Spawn power/spin tokens on LvL0
-Rains coins after leaving

Sends a Rather Inconsistent Twister down the Middle of the Machine
Often only worth using at the start if you want some Spin Chips with Minimal shelf Shuffling

Supported Machines
LvL0.
Farmable Machines
-Classic | lvl23 25k.Cr | lvl31-110k.Cr |
-Zen | lvl10_Coiner/Casino-3.5k.Cr | lvl14-10k.Cr |
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2X
Doubles all Drop values applied to the Jackpot for 25~ Seconds.
Supported Machines
LvL1.
Farmable Machines
-Classic | lvl23 25k.Cr | lvl31-110k.Cr |
-Zen | lvl10-3.5k.Cr | lvl26-100k.Cr |
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Coin Magnet
Brings up a novelty size Magnet over the loot Shoot that sucks up all coins on the bottom shelf leaving only the Drops.
Supported Machines
LvL1.
Farmable Machines
-Classic | lvl3 50k.Cr |
-Zen | lvl10-3.5k.Cr | lvl26-100k.Cr |
Wheel & Events


Spin Tokens!
>Required To Spin the Wheel After the first Free Spin.
Arcade Functions
You Access these as a popup in the bottem centre of the screen!

Buy Token | Dice | Quake | Twister | Spin
(500/750/1000)
To my Knowledge Difficulty has no special effects on outcomes only Spin Purchases
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Random Chance
Outcomes I've Seen.

>Prize Drop
>Dice Drop
>Special Chip Drop
>Small Jackpot Win
>Earth Quake(with that I assume All powers are possible)
>Extra Time added(+60 or +120 seconds)
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Chip Stacks
>Places Chip Stacks of Various numbers and Values(Despawns ANYTHING Before appearing at a location)

This one Despawned a Pinball Machine Prize...
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Prize Drop
>Drops a prize
>Drops a Die
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Coin Storm
>Rain Coins Randomly from above
>Can Spawn Tokens
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Coin Flood
> Drops varied number of Coins From the Sides of the Machine.
> Chance to drop the odd Special Chips
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Increase Multiplier -Dice Required
>Increases Multiplier Based on a Dice Roll.
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Devils Gambit -Dice Required
Highest Roll Wins.

>Win= +1 Multiplier.
>Tie= Do Over.
>Lose= Reduces Current Jackpot by 50%
Level 1 Slot Machine/Outcomes(WIP)
Spin Tokens

These will grant 10 Spins each and spawns 8 on start up rarely spawn during play.

Table View


View 1 Lower Inputs

Inputs are pretty simple and can be interacted with on either the Lower UI on Camera view 1 or on the table in any view. The Play Timer will be paused during Slots Spins.

Buy In

Hit this to Convert 500/750/1000 Coins to 10 Slot Spins!

Pay-out


Hitting this will Make the machine Drop/Place Prizes from the Diamonds-Specials-Nuts built up threw play of the slots.

Lane Holds

After a spin you can choose to hold 1or2 lanes displaying a Lemon, Watermelon, Orange, Grape, Bar or Seven and spinning the remaining 1 or 2 lanes. However u CANNOT hold a lane for more then 1 spin at a time.

Bet{Coinflip Input}

Upon getting 3 of a kind on the slots or Redeeming a full Payout category will result in addition to other prizes activating the Coinflip

Requiring the Player to click the blinking BET Button when the coin face (top/bottom coin) Marked With the Green WIN speeding up with every Successful input to the point its basically luck.
Upon getting every BET Correct you will trigger a SUPER BONUS granting 15k jackpot increase(may Vary) and spawns stacks of chips! Forgive the audio on the vid ill try to remember to get a clean one when i hit it again...
https://youtu.be/OeeXMuRZhBw

Spin Inputs

Hitting one of these will spin the slots.

Powers Tab

Buy In | Quake | 2X | Magnet | Spin Wheel

Outcomes(WIP)

Bady

Rolling a Bady will result each bady rolled has a % of taking from each Payout stash as well as the chance of a low chance of taking progress from the Jackpot Progress...

Badies Rolled can also result in the Jackpot Meter reducing.

Rolling 3 Will not result in any Additional Effects outside of increased punishments based on the amount rolled.

Baddies can also Spawn Anvils meant to interfere with the shelf!

Bonuses

Builds up each time one of the 3 are rolled.
Diamonds
Drops Coins From Payout Slide.
-Rolling 2 of a kind Increases Jackpot progress.
-Rolling 3 of a kind (to be seen).

Specials
Drops Power items from Payout Slide
-Rolling 2 of a kind Increases Jackpot progress.
-Rolling 3 of a kind will Grant 100 Coins.


Nuts
Spawns Stacks of chips of increasing value based on Nuts Stashed ;} on Payout.
-Rolling 2 of a kind Increases Jackpot progress.
-Rolling 3 of a kind will Grant 100 Coins.


Fruits
Seems to act the same for he most part.
-Rolling 3 of a kind grants 150 coins and Jackpot Up.

Cherry's

-Rolling a cherry in any lane grants 10 Coins.
-Rolling 2 cherry's in any lane grants 75 Coins & Jackpot up!
-Rolling 3 of a kind grants 225 Coins JackPot up!


Seven's

-Rolling a Seven grants Nothing.
-Rolling 2 Grants Nothing...
-Rolling 3 Grants 350 Coins, a Jackpot Up and a Coin Tilt!

Bar's

-Rolling a Bar Grants Nothing.
-Rolling 2 Grants Nothing.
-Rolling 3 Grants 333 Coins and Jackpot up!
The Jackpot's
Level 0
All Values(Chips&Coins) Looted are Multiplied Based on the "Bonus Multiplier" and then added to the Jackpot total.
Payout
Simply Put the Payout is granted on the 10th spin(clicked)!

Level 1(Beta)
All Values(Chips/Bars&Coins) Looted are Added to the Jackpot on the slot machine the 2x Power up can be used to Double all drops for a few seconds allowing to massively increase the Jackpot if timed well. Certain Slots Outcomes also add to the total of a Jackpot(See slots Section for more).

Payout
Jackpot is payed out upon filling the Jackpot meter at the top of the machine.
Multiple things appear to affect this.

Increased by
-Rolling 3 of a kind
-Rolling 2 of a Kind of Nuts, Diamonds or Stars.

Reduced by
-Rolling Badies. Possibly 25% chance for each rolled?
Gameplay Strat LvL 0.

This was achieved with Luck And Alot of powers used that i had built up!
Simply Put i would spam power up to gain Spins and repeat increasing the multiplier as much as i could and Buying spins with excess coins.
LvL1...
This is my strat at this point.
-Buy 10 spins.
-Spin while dumping left over coins.
-After last of those spins use a 2x then a Quake.
-Enjoy the rest of the playtime and slots!
Its super luck reliant after that point so best to just have fun with the slots and hope for the jackpot payout. Still unsure if its worth holding lanes or just going for bonuses every spin...
Helpful Commenters added & Funny/Insane ScreenCaps!
TreeNutsGames  [developer]

Pandora?

Insane Arcade lvl0 Win


Thank You for reading Through my TED Talk :)
11 Comments
FangtheFluffy™  [author] 2 Aug, 2024 @ 10:03pm 
yeah i have the few solid machines the important specials are in, a cheap option(can just grab and leave for minimal loss for a time saver) and a high roller option(bigger pay out for time investment) i also a example of having a over abundance of specials with a high multiplier on lvl0 XD if i end up finding the magnet worth having ill update it with machines.
raki-can 2 Aug, 2024 @ 8:00pm 
On the other hand, collecting the "x2" tokens needed for a Lv.1 machine is a pain.
However, it is a good idea to collect a lot of dice/tornado tokens in a lv.1 machine and earn enough credits before going to a lv.0 machine.
Lv.0 machines are very much a gamble with a lot of luck involved, but if you succeed, you have a chance to make a lot of money.
The higher multipliers are likely to supply large amounts of coins, chips, and tokens, and the chances of "x2" tokens spawning there should also be high.
raki-can 2 Aug, 2024 @ 8:00pm 
The best way to increase dice/tornado tokens is in Arcade Lv. 1.
If enough Specials are stocked, payouts will supply dice.
Tornado tokens also seem to spawn at a relatively high rate.
The machine also benefits from simply collecting a large number of chips in the field at the beginning. (You can "win" without a jackpot.)
So you can almost certainly continue to farm this machine over and over again.
FangtheFluffy™  [author] 2 Aug, 2024 @ 2:20am 
prob didnt list a farmable machine cause i have so many built up XD also they really arnt worth farming as they are only helpful if ur just a bit short on a buy in as they clear the field stopping the push of the none coin drops :/
FangtheFluffy™  [author] 2 Aug, 2024 @ 2:12am 
true but its never a guarantee thus not technically a farmable machine and its also mainly for those that want to prep b4 playing it XD
raki-can 2 Aug, 2024 @ 2:00am 
Coin Magnet is used in Lv.1 arcade machines. And the most efficient way to increase it is to play on Lv.1 machines.
Paying out with a well-stocked Specials will supply multiple magnets.
This is more efficient and fun than collecting them on other machines!
Psycho B*tch 28 Mar, 2024 @ 8:04pm 
For Quake chip try Zen Level 26, as it has additional Bonusses, like dice, chests, keys and with some luck a Tornado chip
FangtheFluffy™  [author] 9 Mar, 2024 @ 3:43pm 
There is a Tab at the bottom of the screen to access the Arcade abilities!
Kenlure 9 Mar, 2024 @ 12:32pm 
How do you spend a token to spin the wheel or use your items?
FangtheFluffy™  [author] 7 Dec, 2023 @ 1:31am 
Thanks for Commenting and clarifying some info ill be sure add it! :determinednoodle:

Please Keep up the good work!