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Forget the piddly contact damage and ground fire. Just the ignite gets you 740,000 damage per GJ per enemy . Flamethrowers are downright busted against large waves.
Well, their AI is anyway. They always aim where the enemy is at the moment they fire, and flames have travel time... so they miss. A lot.
So pair them with tesla turrets. Stun then ignite. Busted.
Worst case, you get 2 crude per second at 90 kW or 3 crude per 135 kJ.
That's 116 damage for 135 kJ or 860,000 damage per GJ.
Wow.
It's hard to calculate.
They have a shooting speed of 30 shots per second, but shots of what? They don't just "hit" targets, they hit targets, ignite them, and start fires on the ground which themselves deal damage.
They deal a base 3 "contact" damage, which I interpret as being the same as a gun turret that deals 3 damage per shot. They create fires which deal 13 damage per second, presumably to anything in the same space as the fire. They also ignite, dealing 100 damage per second over 30 seconds.
So... 3 damage per second for "contact" plus 13 damage per second for the ground fire plus 100 damage per second for the ignite. That's 116 damage per second.
They consume 3 fuel per second.
And another: I calculated the damage per GJ for laser turrets using 20 damage per shot. They do 24, so that number should actually be higher .
I also want to retract that "negative damage" thing. I had read somewhere that the pollution required to make piercing rounds is outpaced by behemoth generation, and I mixed that up in my haste. Even so, some back of the napkin math leaves me doubting even that claim.
Even with the colossal difference in energy efficiency, I'm considering mixing gun turrets into my defense strategy. The DPS of gun turrets is attractive. Bursting down the big boys while the lasers handle the fodder seems viable.
Snark aside, I'm missing a lot of factors. I think that fuel cells are the winners when it comes to productivity. There's at least one more processing step involved.
There are also damage resistances to consider, but I don't think anything has 99.9% damage resistance. 100%, sure, but I think the next highest resistance is 80%?
Oh, and here's the kicker: at a high enough evolution factor, producing enough uranium rounds to kill a behemoth also produces enough pollution to spawn more than one behemoth! You're adding more biter health to the map than you take away. You're literally doing negative damage! At least, until evolution caps out and your damage upgrades catch up.
Man, I hope that math holds up. Pick away at it though; this'll be a fun discussion.
If you convert all your uranium into uranium fuel cells, you get 68 uranium fuel cells. 68 uranium fuel cells times 8 GJ per cell = 544 GJ.
30,720 damage plus 80 GJ minus the quantity 544 GJ = 30,720 damage and negative 464 GJ.
In other words, by converting all your U-238 into uranium rounds magazines, you generate 30,720 damage by sacrificing 464 GJ, or 66 damage per GJ.
A laser turret deals 20 damage per shot and shoots 1.5 times per second. A laser turret consumes 1.2 MW. 20 damage per shot times 1.5 shots per second times 1.2 MW = 36 damage per MJ.
There we have it! Uranium rounds dish out about twice as much damage per GJ than-whoa hold up.
G J
M J
Oh.
36 damage per MJ is 36,000 damage per GJ.
10 Uranium fuel cells costs 1 U-235 and 19 U-238. From mining, you get 141 U-238 for every 1 U-235. 10 uranium fuel cells can produce 80 GJ.
10 depleted uranium fuel cells can be reprocessed into 6 U-238.
If you make 10 Uranium fuel cells, you are left with 122 U-238. Reprocess the depleted uranium fuel cells, and you get a total of 128 U-238 left over for every 1 U-235.
Each uranium fuel cell is equivalent to 8 GJ. We will ignore the energy cost of all the machines and miners. I started to do that math, but it turned out to be pretty insignificant compared to the energy density of the uranium fuel cells.
1 uranium rounds magazine has 10 rounds at 24 damage each. 128 uranium rounds magazines times 10 rounds per magazine times 24 damage per round = 30,720 damage.
That's a grand total of 80 GJ and 30,720 damage, if you make all your leftover U-238 into uranium rounds magazines.