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I like what I've read in the description of what this mod does accept the large AI armies, anyway for someone to make a submod to lower the money the AI gets to have smaller armies on the campaign map, it would seem to be still a challenge even with smaller AI armies running around.
But personally it frustrated me to see the state of the AI on TOB.
There is always a problem, on Rome 2 it was the battle and campaign AI which is a horror, Attila is the FPS and TOB is the campaign AI.
And the total wars where the whole works well, they are not appreciated (Pharaoh, Troy)
Moreover, at no time do I specify that I improved it in my description.
And for the AI's lack of defense on its colonies, it's Creativity Assembly's fault.
On Attila the AI was very good, but the hardcoder AI on TOB is shaky, like Rome 2, WH3
I did my best, but the settlement mechanics without garrison were poorly integrated and they didn't work hard enough on it. As a result we have an AI which is not capable of managing this mechanic, and does not consider its colony, except to attack it.
Used this mod for the battle moments and it did work differently!
Usually I would for example make me army turn slightly to the left/right and the Ai would do the same. Today after adding this mod the Ai was "hesitant" to change its defensive position and kind of "watched" what my men were up to (moving into the trees and such).
It did take a little longer to get into the fight but they still charged into me (even though they were the "Defense team" and not "Attacker team".
I will play a few more rounds, but I got a good feeling this mod will be one of the 24/7 active ones from here on, well done to the dev!