RaySupreme 3D

RaySupreme 3D

Model Practice -- Main Character From 'Overlord' img-01
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"I've been a little pre-occupied recently with work and other such things, so I haven't been as able to post any recorded video tutorials on using RaySupreme 3D yet. I do however, plan on making many more when I am able.

I decided to get a little practice in and model out a character from a game I had a lot of fun playing a while back. Overlord is the name of the game.

I was also trying to see how viable RaySupreme would be for me to use for modelling of game characters, while this character isn't insanely high poly, it is up there, more so than the average low to medium poly count characters I would make, this scene did lag up some and was a little tough to work with in the later stages of the scene, however, as you can see... It is indeed very possible to use to make game ready characters, although I wouldn't have so much fun unwrapping this thing within RaySupreme itself, not yet anyway, with the current UV system in place, although, with that being said it is very possible, I just prefer using the standalone version of something called 'Roadkill' for my character unwrapping needs.

Anyway, I hope that this image helps some of you realise the potential of the software, as I have said a few times, this thing can only get better and it's VERY affordable too (:))


Kind Regards,
Patrick Griffiths.

PS - I will upload another screenshot showing from the back view too (:P)"