Left 4 Dead 2

Left 4 Dead 2

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[SG552] Half-Life 2: Pulse Rifle AR-2
   
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Game Content: Sounds, Models
Weapons: Rifle
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37.607 MB
15 Thg11, 2023 @ 8:25am
17 Thg11, 2023 @ 5:50am
3 ghi chú thay đổi ( xem )

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[SG552] Half-Life 2: Pulse Rifle AR-2

Trong 1 bộ sưu tập tạo bởi 7ᴇᴍᴘᴇsᴛᴲ
7EMPEST'S ARSENAL
57 vật phẩm
Mô tả
Half-Life 2 HD Overwatch Standard Issue Pulse Rifle AR2 model by Juniez, rigged to hybrid HL2 anim, replacing the CS:S SG552.
Original animation by xdshot, Im not sure if it's the decompiling that borked the firing and reload anim, so I ended up having to to remake those.
I tried to extend the reload anim more but 60 seems pretty alright, it suppose to run at 18 fps to fit the reload duration, but I had it at 21 so it doesn't look too slow.
Inspect anim is just a quick throwtogether so as usual, pretty scuffed, but not too distracting.

Features:
Glow map
HUD icon
Inspect anim (when look at pickupable)
Custom sounds
Support reskin
World model with custom physics (only in local)
Multiple fire variants

Credits:
Juniez - Model, textures
xdshot - OG Animations: https://steamproxy.net/sharedfiles/filedetails/?id=2718275789
Lt. Rocky - Idle anim
PaySUS - Run anim
Respawn/Valve - Audio samples
7EMP3ST - Animations. shader, rig/compile. audio mix, retextures

Reskins:
32 bình luận
7ᴇᴍᴘᴇsᴛᴲ  [tác giả] 14 Thg10 @ 9:14pm 
No
KENRO 14 Thg10 @ 8:05pm 
y'all porting the ar2 over the ak?
Courier 6-μ 14 Thg06 @ 6:53am 
If you like, would you use this reload anim https://steamproxy.net/sharedfiles/filedetails/?id=2699875260 but for M60?
7ᴇᴍᴘᴇsᴛᴲ  [tác giả] 26 Thg05 @ 1:17am 
No, I think the original sound is very scuffed and doesnt fit for drawn out and fast firing like the sg552
Greyhoundsniper 26 Thg05 @ 12:24am 
will there be a ver with the OG sounds?
lh2ltjh1321 23 Thg03 @ 4:16am 
The module is good, but the gun's shaking is a bit of a problem
samsungvsapple 9 Thg03 @ 6:05am 
Feeling the HL2 vibes here. Good job :steamthumbsup:
7ᴇᴍᴘᴇsᴛᴲ  [tác giả] 18 Thg02 @ 12:01am 
yee
Lonew0lfclaw 17 Thg02 @ 10:55pm 
you mean decompiling the model itself after I have opened the .vpk file right? I am really new to this. I'll try that.
7ᴇᴍᴘᴇsᴛᴲ  [tác giả] 17 Thg02 @ 5:35pm 
You should decompile this model
All the particle code are in the fire animation