Robocraft 2

Robocraft 2

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Introduction
Always wanted to make beautiful nameplates?
I'll help you! In this game (more specifically in the Text Mesh Pro library that the developers use to render text) there are tags that can be used to customize text.
Rules
But, before we use them, let's talk about a few rules:
  • Any tag should be "wrapped" in triangular brackets. Example: <some_tag>
  • If a tag has any input data, it is written after its name and the = sign. Example: <size=60%> This text will be 60% of the maximum size.
  • If you want to stop the tag from affecting the text, just write the tag with a / sign before its name. Example: <some_tag> This text reacts to some_tag </some_tag> but this one does not. Or just replace it with another tag with different input data.
  • you can put several tags one after another and they will all be applied. Example: <some_tag1><some_tag2> This text is affected by both some_tag1 and some_tag2.
Tags
That's about it! Now we can get to the tags themselves:
  • <size=arg> arg = %. Changes the size of the text (it is taken as a percentage of the maximum size).
  • <#RGBA>. Color in 16 bit representation. Example: <#F00> is red, <#00F9> is semi-transparent blue. (if you want to stop it affecting the text just write </color>)
  • <voffset=arg> arg = em | px. The vertical offset of the text. You can apply not only positive values, but also negative values.
  • <b>. Makes text bold.
  • <i>. Makes text italicized.
  • <pos=arg> arg = % | px. Changes the position of the text relative to the entire "container".
Ending
These were the basic tags you can use in your nameplates!
If you want to learn about all of them, there is a site of developers: https://docs.unity3d.com/Packages/com.unity.textmeshpro@4.0/manual/RichText.html

Just pay attention! Not all tags will work in Robocraft 2.