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Comunicar un error de traducción
At Round Start, Is the player holding an item worth more than 150 scrap? Yes = +30 FEAR
I'm not sure that's quite accurate. ChoosePlayerToHaunt() does do that check and add that value, and that function is only called by DressGirlAI.Start() and DressGirlAI.ChooseNewHauntingPlayerClientRpc(). The RPC function will only be called if the girl's haunt target dies, but Start() is called when the girl is spawned and not at round start.
so what I think happens is that at the moment the game spawns an enemy, if that enemy is the girl, she'll look at what everyone has in their hands and add 30 to the 'fear' level of everyone who has an item worth more than 150