Steam telepítése
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Fordítási probléma jelentése
All weapons can be made viable:
- Axes hit hard (and I mean VERY hard, that is probably why they are so highly regarded), but also drain stamina quickly if your character isn't strong enough, and some prefer to save them for the trees (except for the pickaxe ofc);
- Long blades make you a powerhouse in the battle, but are rare and you can't get any skill boosts for them;
- Short blunts are laying everywhere so you can practically never run out of them. You can easily get +125% exp for just being a construction worker, which makes them the go-to weapon class in terms of reaching lvl 10;
- Long blunts are all-rounders - medium to high damage, good to exceptional durability, medium swing speed and good range. Aside from that, they don't have anything special going for them (it's not a bad thing tho);
- And finally, my favourite - firearms. Sure, you can go very far with melee, but the sheer amout of power and versitility coming from firearms makes them really good, with the main tradeoff being the limited ammunition. The damage is not remotely affected by exhaustion/exertion (and the only thing that affects is, panic, can be managed by just keeping distance, especially with a scope). Even my 0 strength 0 fitness characters can easily take on hordes of >500 zeds with minimal risk (provided you have the ammo for it).
All in all, it's worth checking out every weapon class, as they are all interesting to play with :D