Arma 3
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KP Liberation Cam Lao Nam
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Map: Cam Lao Nam
Meta: Dependency
Címkék: Tag Review
Fájlméret:
Közzétéve:
Frissítve:
4.863 MB
2023. nov. 6., 16:40
okt. 11., 15:09
6 változásjegyzék ( megnézés )
Ennek az elemnek a használatához DLC szükséges.

Feliratkozás a letöltéshez
KP Liberation Cam Lao Nam

1 FatRefrigerator készítette gyűjteményben
FatRefrigerator's KP Liberation Ports
7 elem
Leírás
This is a reupload of my other KP Lib for Cam Lao Nam.
For some reason in the Arma workshop publisher the default option selected when you press "enter" is the "delete" button so my old mission vanished before my eyes.

Version: 0.96.7a
Changelog and Wiki[github.com]

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug[github.com].

OTHER MAPS:
Steam Workshop Collection

--- Overview ---
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

- I kinda got boats working somewhat but please let me know if the boats do anything wonky.

-- Predefined Factions (can be changed easily in the config) --
Blufor (31): MACV
Opfor (21): PAVN
Resistance (9): ARVN

-- Statistics --
Capitals: 8
Cities: 80
Military: 29
Factories: 24
Radiotower: 38
Total Points of Interest: 179 (its a huge map)

Official BI Forum Thread[forums.bohemia.net]

To have a look at the code, participate with pulls or if you want to report issues, you can visit the
GitHub Page[github.com]

You have questions, suggestions or need help? Click on the link below to talk to people who work with or on the mission:
KP Liberation Discord[discord.gg]

I am just a contributor, Wyqer is the man behind the mission. If you like the work and think it's worth a small donation, feel free to use the following link:
https://www.paypal.me/wyqer
56 megjegyzés
D_K okt. 14., 23:16 
ok, if you allow me, i'll wait for a second opinion here...thx
FatRefrigerator  [készítő] okt. 14., 16:00 
nothing much should be changed functionally, i'm not sure why you're encountering so many issues
D_K okt. 14., 8:50 
Hi. After this BI update the enemy stopped planting mines. It's really a shame to lose such a great mission... Waiting, maybe the SOG team will fix the burning houses too. Is it possible to restore the mission more globally?Regards.
D_K okt. 13., 1:35 
In the Eden editor (without loading the mission) everything is repeated. With CBA_A3 and without it.So right ,this is map bug...
FatRefrigerator  [készítő] okt. 13., 0:51 
Maybe try running the same mods and KP framework on a different map, its possible its a Cam Lao Nam bug introduced in the recent update
D_K okt. 12., 23:55 
i have @Contact DLC ,but not load for this session.Only S.O.G + CBA_A3 (and those listed in the message below).
D_K okt. 12., 23:50 
Checking installed game files = ОК.No damage.
D_K okt. 12., 23:44 
Make a short test. Start as a host. In the settings, enable full ZEUS. Ignore the container and base deployment. Jump to any small village. Using ZEUS, remove the enemy. Enter the village. The marker is blue (we captured it). Approach the building, make shots at the base of the building or walls. Fire - explosion. Perhaps this will happen even outside the active sectors. No need for capture. Just jump to the straw huts. The test will take very little of your time. I used M 14 and M1897 rifles. The point is that this simulates a situation from a battle, ricochets, etc. Not quite an adequate situation if you have an explosion (even an empty house). At first I thought that this was the detonation of the enemy's ammunition, which is inside. But this is not so.
D_K okt. 12., 23:29 
@FatRefrigerator Add-ons loaded before launch: S.O.G Prairie Fire, CBA_A3.
Default add-ons: Art of War, Apex, Helicopters, Shooters, Tanks, Laws of War.
As we can see, third-party only: CBA_A3.
Data from the launcher.
FatRefrigerator  [készítő] okt. 12., 13:43 
@D_K What other mods are you using, that sounds like its something outside the control of KP Lib