Left 4 Dead 2

Left 4 Dead 2

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Melee Weapons can Break
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Game Content: Scripts
Weapons: Melee
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3 listopada 2023 o 16:13
21 stycznia o 12:23
Listy zmian: 6 ( zobacz )

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Melee Weapons can Break

Opis
A script that allows melee weapons to break after prolonged use, just like all other zombie games!

Each melee has a different amount of swings before it's broken, there are little messages in the chat box whenever your melee starts to get closer to breaking.

Also uses the unused melee break sounds found in the files.

Local/dedicated server only.
Popularne dyskusje Zobacz wszystkie (2)
16
14 czerwca o 21:46
PRZYPIĘTE: Default Durability Values
ChimiChamo
0
3 listopada 2023 o 16:18
PRZYPIĘTE: Settings and whatnot
ChimiChamo
Komentarzy: 135
SPC_Samhain 14 czerwca o 18:40 
idea: add the gas gui of the chainsaw onto the weapon, might be difficult to code, but could be possible
ElTamales 1 czerwca o 0:13 
I have the question, does this include the riot shield?
Favy 26 maja o 19:05 
Can I translate the mod into Spanish?
THE PUNISHER 1 maja o 1:47 
i just found a bug. when i use my melee weapon until "text warning" is pop up on chat box after that when you accident do damage on your teammate like shoot them with a gun, it's decreased durability melee weapon for some reason.
King 14 kwietnia o 21:33 
bugged. melee will break for no reason while using primaries. which also subsequently forces u to switch to pistol
Lenar 13 kwietnia o 13:19 
Really fun mod, but you should add the functionality of taking the same melee weapon you're using, because the one that nobody picked will have full durability, but you can't grab it because technically you're already have it.
boketto 9 kwietnia o 9:00 
When i throw a pipebomb and change to melee weapon, the melee breaks/loss durability when the pipebomb explode and kill something
mae browoski 10 marca o 6:49 
good idea!
C T Ross 8 marca o 20:54 
what's next? guns jamming?
JaGarLo 4 marca o 10:29 
@Senor Smoke, thanks for the heads-up. I remember seeing some of those convert-to-secondary mods as I browsed the Workshop, but I've never tried them out. Good to know they work as intended!

However, I'm not sure if combining those with this mod will get @Kentucky_Fried_Rat's desired outcome, which is adding an ammo limit to their pistols. The other firearms already have an ammo limit as stated by their corresponding scripts.

If only there was a way to add the Pistol and Magnum Pistol to the durabilities.cfg file... Maybe that way, you could make a fake ammo pool by making the pistols "break" when their ammo/durability reaches 0.