Neophyte

Neophyte

Ikke nok vurderinger
The Neophyte's Tome
Av GenghisHan
A guide to items, skills, and enemies so you don't have to open a new tab.

Version 0.4.01 Scourge Update

WIP
   
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CHARACTERS
The Oracle
>Balanced Stats
>Standard Experience
The Neophyte
Power
90
Maximum Life
120
Maximum Mana
100
Attack Speed
100%
Life Regeneration
1
Mana Regeneration
10
Crit Chance
10%
Melee Resistance
0
Move Speed
5
Crit Damage
150%
Ranged Resistance
0
Cooldown
100%




The Alchemist
>Starts with Alchemy, Vigor, and Bookworm
>Worse Stats
The Alchemist
Power
80
Maximum Life
100
Maximum Mana
90
Attack Speed
100%
Life Regeneration
0
Mana Regeneration
8
Crit Chance
10%
Melee Resistance
0
Move Speed
4.8
Crit Damage
150%
Ranged Resistance
0
Cooldown
100%




The Oracle
>Starts with Oracle's Eye
>Choose any Defensive Spell at Level 3
>Choose any Expert Spell at Level 5
>Worse Stats
The Oracle
Power
80
Maximum Life
100
Maximum Mana
90
Attack Speed
100%
Life Regeneration
0
Mana Regeneration
8
Crit Chance
10%
Melee Resistance
0
Move Speed
4.8
Crit Damage
150%
Ranged Resistance
0
Cooldown
100%
SPELLS
↳ BASIC SPELLS


Burst
Arcane - Damage
Create an explosion at target position up to 13 Tiles away, dealing (65% Power) Arcane Damage to enemies within 2.5 Tiles.
Cluster
Explosions release 10 small missiles that each deal an additional (15% Power) Fire Damage to nearby enemies. This spell now deals Fire Damage.
Demolition
This spell instead summons a line of 8 bubbles towards target direction but has a 5 second cooldown.



Fireball
Fire - Damage
Launch a projectile towards target direction that explodes upon impact, dealing (100% Power) Fire Damage to enemies in a small area.
Wildfire
This spell now deals (50% Power) Fire Damage but you gain a stack whenever you cast any other spell (up to 8 stacks). Casting this spell consumes all stacks to trigger an additional cast per stack.
Splitter
Instead launches a spread of 3 fireballs that each deal (45% Power) Fire Damage.



Ignite
Fire - Damage
Create small columns of explosions in 4 directions, dealing (115% Power) Fire Damage to enemies.
Fuse
Instead drops a bomb that explodes upon taking spell damage or after 8 seconds, dealing (200% Power) Fire Damage to enemies. Only 6 bombs can be active at a time.
Jumpstart
This spell now deals (300% Power) Lightning Damage but casting deals 10 melee or ranged damage to you (whichever resistance is higher).



Lash
Lightning - Damage
Crack a whip of electricity towards target direction, dealing (80% Power) Lightning Damage to enemies.
Hydra
The whip branches out towards the tip, dealing damage to more enemies. This spell now deals Fire Damage.
Snap
This spell now deals (40% Power) Lightning Damage and its range is reduced by 20%, but enemies at the end of the whip take Critical Damage.



Power Fist
Lightning - Damage
Punch towards target direction, dealing (70% Power) Lightning Damage to enemies in front of you.
Every 3 casts is an uppercut that instead deals (180% Power) Lightning Damage in a larger area.
Flashover
Uppercuts instead trigger every 5 casts and also release a cone of electricity up to 10 Tiles towards target direction, dealing an additional (150% Power) Lightning Damage to enemies.
Slugger
All casts now count as uppercuts and deal Fire Damage



Ravage
Arcane - Channel - Damage
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Channel to project a spectral mouth in front of you that bites enemies, dealing (340% Power) Arcane Damage per second.
Devour
This spell now deals Lightning Damage and you restore 1 Mana whenever an enemy is damaged by it.
Spew
Each enemy killed by this spell (up to 20) launches a projectile towards target direction after the channel, each dealing (60% Power) Arcane Damage to enemies in a small area.
↳ PRIMARY SPELLS















↳ DEFENSIVE SPELLS












↳ EXPERT SPELLS
























ITEMS