Stellaris
58 oy
Rise of the First Order
2
2
   
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2.617 GB
2 Kas 2023 @ 9:30
14 Ara 2024 @ 20:22
8 Değişiklik Notu ( görüntüle )

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Rise of the First Order

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Except for the points described, the mod works in Vela (3.14.0)

I wish everyone who clicked on this mod a nice day. There will probably be those of you who can remember this mod and are also aware that it was not written by me. This is the last published version of the mod that I had saved before the mod disappeared from the workshop (for Stellaris 2.8.1). I have now uploaded exactly these here because I want to try to make it completely playable again. Unfortunately, there is a problem that I noticed with version 3.1 of Stellaris, which I unfortunately cannot repair myself. That's where you might come into play. The thing that no longer works as it should is the “Starkiller Beam”. This currently only has a purely cosmetic effect and doesn't destroy anything. I know (because the original creator of the mod wrote it in his description) that the beam is based on the Nicoll Dyson beam from the Gigastructure mod. Unfortunately, the mod mentioned has now become so big that I'm having a hard time finding the lines in the program code that repair the mod I uploaded. I hope that there is someone among you who can make this possible :).

Small addition, I also have a version of the mod that I have already made myself. The only reason I didn't choose these to upload was so that my own changes wouldn't make a possible repair more difficult if other problems had already been solved. At the moment it's all about repairing the "beam", i.e. the weapon of the megastructure :).
70 Yorum
Inerael 14 Oca @ 10:35 
@卄卂丂ㄒ乇 爪匚 probably not as new dawn is a total overhaul with pre made empire, ...
-TAT-Vibranium  [yaratıcı] 2 Oca @ 6:09 
@ 卄卂丂ㄒ乇 爪匚 , I don't know if the mods work together.
卄卂丂ㄒ乇 爪匚 1 Oca @ 16:38 
does this mod work with the New Dawn mod?
-TAT-Vibranium  [yaratıcı] 14 Ara 2024 @ 20:24 
@gdgarte Yes, it works, except for the things that I still don't know how to properly repair.
gdgarte 14 Ara 2024 @ 20:17 
is it currently working?
regis619 18 Tem 2024 @ 3:59 
I understand that the mod is severely cut off, there are no rows of ships and planetary destroyers
thecrimsonxkid 21 Haz 2024 @ 23:49 
Would anyone be able to tell me how to Extract/Export the weapons from this Mod specifically the Turbo Lasers, i want to use the base code for another mod im working on?
High Charity Covenant Command. 18 May 2024 @ 12:14 
This mod needs a huge optimization and update, it's good, but it's very buggy, many officers appear with Snoke's head in addition to other bugs.
Dpjohn 15 May 2024 @ 15:09 
Is it possible to get just the ship set?
High Charity Covenant Command. 3 May 2024 @ 12:39 
Great Mod!