Total War: WARHAMMER III
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Slave Labour - Quick Construction & Slave Decrees
   
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24 окт. 2023 в 3:43
20 авг. в 11:49
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Slave Labour - Quick Construction & Slave Decrees

В 1 колекция от RagnaroK
RagnaroKs Collective Mod Compendium
108 артикула
Описание
Greetings fellow mod enjoyers!

I grant to thee - A construction & Decree (Diktats) mod for your collection.

Ingame screenshots shows an example of the rush construction mechanic, that was introduced to Chaos Dwarfs and Dark Elves. This mod is based on the Dark Elves slave mechanic, as I find that more thematic compared to labourers.

I kept vanilla Dark Elf slave values and added slaves to buildings, that I think would make somewhat sense, which is also present in every faction.
  • Ports - Slave trade imports/exports etc.
  • Walls - Prisoners of war, captured raiding parties, highwaymen etc.
  • Discovery/Nightwatch - Thieves, smugglers etc. caught by the settlement patrols.
  • Thematic buildings/vanilla landmarks that makes sense - Markets, kidnapping, prisoners, slavehubs etc.
I have added 5 decrees (equivalent of diktats) to all factions. The decrees are centered around what I think could make sense in regards of buff/debuff. The flavour text for each decree suits Order tide best, but individual texts are not a thing right now.

I gave the execution option a slight buff to be on par with the other options, the new xp value is 300.

Considerations
  • I am aware that not all factions benefit from all decrees like, "Agriculture" has no effect for Beastmen.
  • Beastmen are funky due to horde buildings not working with slave quick build.
  • I am so far unable to remove the original 3 Delf diktats, so there is 8 in total, 1 is barely clickable on the screen edge. I hope to find a fix for this and remove the original 3, which will make the decrees fit perfectly.
  • Dark Elves also get these new decrees.
  • I added a minor income on most growth buildings to enable the "Agriculture" decree. Numbers are less than vanilla Delf income diktat.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
43 коментара
RagnaroK  [автор] 1 септ. в 13:17 
Superb glad to hear and that they work together, happy gaming mate. :coolstar2022:
Kälrøgh 1 септ. в 13:15 
Thanks for your answer mate ! ;)

By this time a tried several runs ( to test my modpack ), and for anyone wondering, yeah, these two mods adds up without any issue.
RagnaroK  [автор] 1 септ. в 13:11 
Hey and thank you, glad you like them. :steamhearteyes:

I basically just added slaves to the vanilla options and those factions lacking an option that would resemble getting slaves, I added a custom option.

So with that said, mods that adds effects to the same thing, usually just stacks unless they add the same, then one mod will supercede the other, so if that mod does not add slaves, I see no reason why they should not work.

If said mentioned mod adds custom options, they might use the same number in the table as me for those few custom ones I added, then you will either experience a mod conflict or one of them taking precedense.

Hope that helps, otherwise pop a fresh campaign with both and see what options you have after the beginning battle. :Attacked:
Kälrøgh 1 септ. в 3:55 
Hey mate !
Thanks for your amazing mods ;)

Got a question tho, is this one compatible with the "Post Battle Options Overhaul", which is really interesting too but I've seen from screenshots than we got slaves from post battle choices too, how is it handled ?

Thanks in advance for your answer :p
RagnaroK  [автор] 24 авг. в 0:42 
Sorry I removed the list because I fixed it, but forgot that line on top. Thanks for letting me know. :steamthumbsup:
walk_the_max_planck 23 авг. в 17:55 
"The list below contains the factions, where this mechanic works as well as a list with factions, where it is missing the cumulative slave button. The mechanic still works for those factions, but it is not optimal."

You don't provide said list of factions.
RagnaroK  [автор] 30 юни в 8:37 
Thanks gald to hear it, was happy to finally fix it, as it was quite annoying not knowing how many slaves one had. :BallandChain:
Avvaro 27 юни в 1:36 
@RagnaroK Thank you so much, feels seemless now. Gonna try Vilitch at some point and I'll let ya know how it runs. :steamthumbsup:
RagnaroK  [автор] 23 юни в 14:01 
:steamthis:Update:steamthis:

:sealdeal: Finally managed to add the cumulative slave button to WH3 factions which was missing before, now it shows and works accordingly. :empirecross:

:sealdeal: Quick build does not show for Nurgle, I wonder if it has something to do with their "growth" over turn mechanic or the different variants due to new stuff, looking into it.
RagnaroK  [автор] 10 юни в 11:31 
:steamthis:Update:steamthis:

:sealdeal: Finally managed to add Decrees (diktats) and made 5 that all factions share.

Not all 5 decrees are useful to all factions, like "Agriculture" has no benefits to Beastmen, but others are fine.

:sealdeal: Added a tiny income to most farm/growth buildings to make the "Agriculture" decree more viable.

Tried to remove the 3 original Delf diktats, but no luck yet, making 1 decree right on the screen edge. The Delf diktats work as well, but I intend to remove this if not hardcoded to the slave mechanic.