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번역 관련 문제 보고
I activated mods batch-by-batch to see which ones caused the problem. When its finally time to activate real time, the map loaded with a null error and I couldn't play the game. What could probably be the issue?
also got an other one :
The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\3059406297 [Assembly-CSharp-firstpass.dll, CitiesHarmony.API.dll, ICSharpCode.SharpZipLib.dll, PopsApiWrapper.dll, SkyTools.Common.dll, RealTime.dll, RealTimeTests.dll] has caused an error [ModException]
Details:
System.ArgumentNullException: Argument cannot be null.
Parameter name: localizationProvider
at RealTime.Core.Compatibility.Create (SkyTools.Localization.ILocalizationProvider) <0x000d9>
at RealTime.Core.RealTimeMod.OnLevelLoaded (ICities.LoadMode) <0x000a1>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch3 (LoadingWrapper,SimulationManager/UpdateMode) <0x000d4>
A Mod caused an error [System.Exception]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: This method can be only called once.
at SkyTools.Tools.DebugLog.SetupDebug (System.String logFileName, System.Enum[] categories) [0x00000] in <filename unknown>:0
at SkyTools.Tools.Log.SetupDebug (System.String logName, System.Enum[] categories) [0x00000] in <filename unknown>:0
at RealTime.Core.RealTimeMod.OnEnabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
@HKSvsGreddy - yes, it should be a smoove transition.
I'm using a save with the OG version of the mod
can I still load that save using this one?