Cities: Skylines

Cities: Skylines

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Real Time 2.0
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23 ott 2023, ore 17:46
29 mar, ore 16:50
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Real Time 2.0

Descrizione
Welcome to Real Time!

Are you wondering why your Cims never sleep and keep working and studying all night long? Do you also think that the "days" flying by on the time bar are not so real? A fully-crowded bouncy castle park in the middle of the night is not that nice, right?

Well, then this mod is for you! Real Time makes the game more real and way more challenging! You have to prove you are a good city planner and builder!

Please read the FAQ! This helps you avoid common mistakes when using Real Time!
FAQ

Update 2.2.1
* Fixed incorrect work hours for buildings and new workers assigned to the wrong shift.
* Added support to Combined AI's mod allowing you to visit banks and post offices.

Update 2.2
* Fix people pacing in bus stops bug.
* Disabling or enabling night tours affect Parklife parks to open or close at night.
* Weekly Pickups option enaled by default - disable to get pickups all the time like in vanilla.
* Weekly Deliveries option enaled by default - disable to require cargo all the time.
* Residential buildings of any type from any mod is ignored - works 24/7.
* Fix event times and dates, adjust hotel events to real time mod.
* Dummy traffic option enaled by default - disable to get vanilla dummy traffic.
* Some events will have event workers, they will be one time workers for the event.
* Fix park closed during the day bug.
* Area main buildings will now work 24/7.
* All commercial buildings can have a chance to open during the weekend.
* Only low commecrical have a chance to be open at night.
* Fix a bug where toursit will go to visit parking lots.
* When building gets closed all visitors and workers will leave the building.
* Non Industry warehouses will work 24/7.
* You can now see visitors/workers/students of a specific building by clicking the popultion info view and clicking on a specific building.


Key Features

Time flow

*The game time flows slowly. You can configure the speed for the daytime and for the night time.
*The sunrise and the sunset times depend on the map location and on the day of year. For example, the days in summer are longer than in winter.
*Citizens grow up slower. 1 in-game day equals to 1 citizen's year. Citizens live up to 85 years, so with Real Time - up to 85 in-game days.
*Slower aging changes the education system: a child needs 5 in-game days to graduate from an elementary school and become a teen. A teen needs 10 in-game days to graduate from a high school and become a young adult. Finally, a student needs another 5 in-game days to get the highest education level.
*The Academic Year of the Campus DLC lasts for 7 in-game days

Work...
*The adult citizens go to work in the morning. The children go to school.
*The adults may also work second shift and even night shift! And even on weekends! See the work shifts overview for details.
*Expect a lot of traffic! Prepare your roads and plan wisely. Don't underrate the pedestrian paths and pavements! Citizens like to walk and do that often!
*Citizens need some food for breakfast, so they try to find shops that are closely located to their homes. Make them happy, place some commercial buildings in your residential districts!
*Like in real life, the citizens will be working hard and will need a break. They will go out for lunch, if you place some commercial buildings near the citizens' workplaces.
*Citizen now can go on vacation for some days! Families prefer to go on vacation all together (parents and children).

...and relax
*The school ends earlier, so the children can have spare time!
*After work or school, the citizens go shopping or relaxing. They also might find somewhere a freaky bar or a cozy restaurant (a leisure commercial building) and go party!
*Of course, children stay at home in the late evening.
*Maybe, the citizens will attend some events like a football match. In addition to the game events, there are some other events for various unique buildings in your city.
*Tourists can stay in your city for longer, and if you have some hotels, they'll go there for sleepover.
*In the night time, no one will visit parks; a single exception: you activate the 'Night tours' policy in your park (Park Life DLC). Otherwise, only real badass citizens will go out and party at night (in leisure buildings, if there are any).
*Some citizens will take night shopping tours though. But not the children or the seniors - they sleep at night.

More real
*Citizens might go shopping even when they don't need any goods - just for fun!
*Tourists are not so dumb as usual and also prefer to sleep at night.
*The buildings will be constructed slowly! And there are restrictions how many construction sites are allowed at the same time in the city.
*The building construction sites pause at night. The workers there need to sleep too!
*Citizens switch the lights off when they are going to sleep! And many parks too.
*When the weather becomes bad, citizens try to shelter from the weather in the buildings.
*Citizens remember how long they need to get to work and use this in their schedules - they try to be on-time.
*When waiting for public transport for too long or stuck in a traffic jam, citizens get angry and cancel their journeys.

Important note
Real Time works best with medium-sized cities (population up to 65.500). With large cities, there are some game limitations that make it difficult for Real Time to keep the citizens behavior realistic. Furthermore, the CPU usage and the graphic adapter load might increase drastically. You can still use Real Time with large cities if you don't mind those inconveniences.

Localization

The mod is translated into all languages the game supports. However, some of the translations are incomplete.
If you would like to help translating the mod into your language, download an XML file[github.com] and translate it! You can also submit a pull request on GitHub.

Source code

For those who like to dig into code, here is a direct link to Source Code [github.com].
Also, you can collaborate and help developing this mod further. Pull requests are accepted!

Link to Original Mod

Original Mod


Special thanks
To dymanoid the original mod creator.
To algernon, krzychu124 and macsergey for the help and input.
To Gruny from the awesome images!

[ko-fi.com]
Discussioni più popolari Visualizza tutte (7)
29
25 ago, ore 22:57
Mod errors
t1a2l
10
5 giu, ore 6:11
Campus Level UP issue
katuninivan
2
10 giu, ore 14:48
Mod refuses to work
iloveuFlyTek
358 commenti
HKSvsGreddy 25 ago, ore 4:03 
So I've been spending a couple of hours to fix the issue that causes by game to not work properly.

I activated mods batch-by-batch to see which ones caused the problem. When its finally time to activate real time, the map loaded with a null error and I couldn't play the game. What could probably be the issue?
Junior 25 ago, ore 2:00 
I use french and use only your version of the mod
t1a2l  [autore] 24 ago, ore 22:09 
@Junior - what language are you using? do you use only one version of realtime?
Junior 24 ago, ore 14:06 
yes I did, figured it out, and what about the error ?
also got an other one :
The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\3059406297 [Assembly-CSharp-firstpass.dll, CitiesHarmony.API.dll, ICSharpCode.SharpZipLib.dll, PopsApiWrapper.dll, SkyTools.Common.dll, RealTime.dll, RealTimeTests.dll] has caused an error [ModException]

Details:
System.ArgumentNullException: Argument cannot be null.
Parameter name: localizationProvider
at RealTime.Core.Compatibility.Create (SkyTools.Localization.ILocalizationProvider) <0x000d9>
at RealTime.Core.RealTimeMod.OnLevelLoaded (ICities.LoadMode) <0x000a1>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch3 (LoadingWrapper,SimulationManager/UpdateMode) <0x000d4>
t1a2l  [autore] 24 ago, ore 13:53 
Junior - do you have "buildings must have workers to operate" option on by chance?
Junior 24 ago, ore 13:38 
also I have that error when enabling it in the game
A Mod caused an error [System.Exception]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: This method can be only called once.
at SkyTools.Tools.DebugLog.SetupDebug (System.String logFileName, System.Enum[] categories) [0x00000] in <filename unknown>:0
at SkyTools.Tools.Log.SetupDebug (System.String logName, System.Enum[] categories) [0x00000] in <filename unknown>:0
at RealTime.Core.RealTimeMod.OnEnabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
Junior 24 ago, ore 13:33 
why most of my building are "closed" like even the police and firestation are closed so everything on fire and criminality is at the roof ?
radajede 24 ago, ore 2:53 
@t1a2l and how long it will take pbbly? thanks for responding and your job.
t1a2l  [autore] 23 ago, ore 1:25 
@radajede - you cant it is in testing phase still.
@HKSvsGreddy - yes, it should be a smoove transition.
HKSvsGreddy 22 ago, ore 21:47 
question
I'm using a save with the OG version of the mod
can I still load that save using this one?